mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
27 lines
952 B
C++
27 lines
952 B
C++
#include "VeMissionConsole.h"
|
|
#include "InventoryComponent.h"
|
|
#include "Character.h"
|
|
#include "GameMessages.h"
|
|
#include "Loot.h"
|
|
|
|
void VeMissionConsole::OnUse(Entity* self, Entity* user) {
|
|
LootGenerator::Instance().DropActivityLoot(user, self, 12551);
|
|
|
|
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
|
if (inventoryComponent != nullptr) {
|
|
inventoryComponent->AddItem(12547, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY); // Add the panel required for pickup
|
|
}
|
|
|
|
// The flag to set is 101<number>
|
|
const auto flagNumber = self->GetVar<std::u16string>(m_NumberVariable);
|
|
const auto flag = std::stoi("101" + GeneralUtils::UTF16ToWTF8(flagNumber));
|
|
|
|
auto* character = user->GetCharacter();
|
|
if (character != nullptr) {
|
|
character->SetPlayerFlag(flag, true);
|
|
}
|
|
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"");
|
|
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
|
|
}
|