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8d37d9b681
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
13 lines
287 B
C++
13 lines
287 B
C++
#include "EnemyNjBuff.h"
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#include "SkillComponent.h"
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void EnemyNjBuff::OnStartup(Entity* self) {
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) {
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return;
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}
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skillComponent->CalculateBehavior(1127, 24812, self->GetObjectID(), true);
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}
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