mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
135 lines
4.1 KiB
C++
135 lines
4.1 KiB
C++
#pragma once
|
|
|
|
#include <map>
|
|
|
|
#include "dCommonVars.h"
|
|
#include "RakNetTypes.h"
|
|
#include "NiPoint3.h"
|
|
#include "NiQuaternion.h"
|
|
#include "Component.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
#include "Action.h"
|
|
#include "PropertyBehavior.h"
|
|
#include "StripUiPosition.h"
|
|
|
|
class AddMessage;
|
|
class AMFArrayValue;
|
|
class BehaviorMessageBase;
|
|
class Entity;
|
|
class MoveToInventoryMessage;
|
|
|
|
/**
|
|
* Component that represents entities that are a model, e.g. collectible models and BBB models.
|
|
*/
|
|
class ModelComponent final : public Component {
|
|
public:
|
|
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
|
|
|
|
ModelComponent(Entity* parent);
|
|
|
|
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
|
|
|
/**
|
|
* Returns the original position of the model
|
|
* @return the original position of the model
|
|
*/
|
|
const NiPoint3& GetPosition() { return m_OriginalPosition; }
|
|
|
|
/**
|
|
* Sets the original position of the model
|
|
* @param pos the original position to set
|
|
*/
|
|
void SetPosition(const NiPoint3& pos) { m_OriginalPosition = pos; }
|
|
|
|
/**
|
|
* Returns the original rotation of the model
|
|
* @return the original rotation of the model
|
|
*/
|
|
const NiQuaternion& GetRotation() { return m_OriginalRotation; }
|
|
|
|
/**
|
|
* Sets the original rotation of the model
|
|
* @param rot the original rotation to set
|
|
*/
|
|
void SetRotation(const NiQuaternion& rot) { m_OriginalRotation = rot; }
|
|
|
|
/**
|
|
* Main gateway for all behavior messages to be passed to their respective behaviors.
|
|
*
|
|
* @tparam Msg The message type to pass
|
|
* @param args the arguments of the message to be deserialized
|
|
*/
|
|
template<typename Msg>
|
|
void HandleControlBehaviorsMsg(const AMFArrayValue& args) {
|
|
static_assert(std::is_base_of_v<BehaviorMessageBase, Msg>, "Msg must be a BehaviorMessageBase");
|
|
Msg msg(args);
|
|
for (auto& behavior : m_Behaviors) {
|
|
if (behavior.GetBehaviorId() == msg.GetBehaviorId()) {
|
|
behavior.HandleMsg(msg);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If we somehow added more than 5 behaviors, resize to 5.
|
|
if (m_Behaviors.size() > 5) m_Behaviors.resize(5);
|
|
|
|
// Do not allow more than 5 to be added. The client UI will break if you do!
|
|
if (m_Behaviors.size() == 5) return;
|
|
|
|
auto newBehavior = m_Behaviors.insert(m_Behaviors.begin(), PropertyBehavior());
|
|
// Generally if we are inserting a new behavior, it is because the client is creating a new behavior.
|
|
// However if we are testing behaviors the behavior will not exist on the initial pass, so we set the ID here to that of the msg.
|
|
// This will either set the ID to -1 (no change in the current default) or set the ID to the ID of the behavior we are testing.
|
|
newBehavior->SetBehaviorId(msg.GetBehaviorId());
|
|
newBehavior->HandleMsg(msg);
|
|
};
|
|
|
|
void AddBehavior(AddMessage& msg);
|
|
|
|
void MoveToInventory(MoveToInventoryMessage& msg);
|
|
|
|
// Updates the pending behavior ID to the new ID.
|
|
void UpdatePendingBehaviorId(const int32_t newId);
|
|
|
|
// Sends the behavior list to the client.
|
|
|
|
/**
|
|
* The behaviors AMFArray will have up to 5 elements in the dense portion.
|
|
* Each element in the dense portion will be made up of another AMFArray
|
|
* with the following information mapped in the associative portion
|
|
* "id": Behavior ID cast to an AMFString
|
|
* "isLocked": AMFTrue or AMFFalse of whether or not the behavior is locked
|
|
* "isLoot": AMFTrue or AMFFalse of whether or not the behavior is a custom behavior (true if custom)
|
|
* "name": The name of the behavior formatted as an AMFString
|
|
*/
|
|
void SendBehaviorListToClient(AMFArrayValue& args) const;
|
|
|
|
void SendBehaviorBlocksToClient(int32_t behaviorToSend, AMFArrayValue& args) const;
|
|
|
|
void VerifyBehaviors();
|
|
|
|
private:
|
|
/**
|
|
* The behaviors of the model
|
|
* Note: This is a vector because the order of the behaviors matters when serializing to the client.
|
|
* Note: No two PropertyBehaviors should have the same behavior ID.
|
|
*/
|
|
std::vector<PropertyBehavior> m_Behaviors;
|
|
|
|
/**
|
|
* The original position of the model
|
|
*/
|
|
NiPoint3 m_OriginalPosition;
|
|
|
|
/**
|
|
* The rotation original of the model
|
|
*/
|
|
NiQuaternion m_OriginalRotation;
|
|
|
|
/**
|
|
* The ID of the user that made the model
|
|
*/
|
|
LWOOBJID m_userModelID;
|
|
};
|