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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
17 lines
427 B
C++
17 lines
427 B
C++
#ifndef __ITEMCOMPONENT__H__
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#define __ITEMCOMPONENT__H__
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class ItemComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
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ItemComponent(Entity* entity) : Component(entity) {}
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void Serialize(RakNet::BitStream& bitStream, bool isConstruction) override;
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};
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#endif //!__ITEMCOMPONENT__H__
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