mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
83 lines
2.9 KiB
CMake
83 lines
2.9 KiB
CMake
set(DGAME_DCOMPONENTS_SOURCES
|
|
"AchievementVendorComponent.cpp"
|
|
"ActivityComponent.cpp"
|
|
"BaseCombatAIComponent.cpp"
|
|
"BouncerComponent.cpp"
|
|
"BuffComponent.cpp"
|
|
"BuildBorderComponent.cpp"
|
|
"CharacterComponent.cpp"
|
|
"CollectibleComponent.cpp"
|
|
"Component.cpp"
|
|
"ControllablePhysicsComponent.cpp"
|
|
"DestroyableComponent.cpp"
|
|
"DonationVendorComponent.cpp"
|
|
"GhostComponent.cpp"
|
|
"InventoryComponent.cpp"
|
|
"ItemComponent.cpp"
|
|
"LevelProgressionComponent.cpp"
|
|
"LUPExhibitComponent.cpp"
|
|
"MissionComponent.cpp"
|
|
"MissionOfferComponent.cpp"
|
|
"ModelComponent.cpp"
|
|
"ModuleAssemblyComponent.cpp"
|
|
"MovementAIComponent.cpp"
|
|
"MovingPlatformComponent.cpp"
|
|
"PetComponent.cpp"
|
|
"PhantomPhysicsComponent.cpp"
|
|
"PhysicsComponent.cpp"
|
|
"PlayerForcedMovementComponent.cpp"
|
|
"PossessableComponent.cpp"
|
|
"PossessorComponent.cpp"
|
|
"PropertyEntranceComponent.cpp"
|
|
"PropertyManagementComponent.cpp"
|
|
"PropertyVendorComponent.cpp"
|
|
"ProximityMonitorComponent.cpp"
|
|
"RacingControlComponent.cpp"
|
|
"RailActivatorComponent.cpp"
|
|
"QuickBuildComponent.cpp"
|
|
"RenderComponent.cpp"
|
|
"RigidbodyPhantomPhysicsComponent.cpp"
|
|
"MultiZoneEntranceComponent.cpp"
|
|
"RocketLaunchpadControlComponent.cpp"
|
|
"ShootingGalleryComponent.cpp"
|
|
"SimplePhysicsComponent.cpp"
|
|
"SkillComponent.cpp"
|
|
"SoundTriggerComponent.cpp"
|
|
"SwitchComponent.cpp"
|
|
"TriggerComponent.cpp"
|
|
"HavokVehiclePhysicsComponent.cpp"
|
|
"VendorComponent.cpp"
|
|
"MiniGameControlComponent.cpp"
|
|
"ScriptComponent.cpp"
|
|
)
|
|
|
|
add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
|
|
target_include_directories(dComponents PUBLIC "."
|
|
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # via ModelComponent.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors/ControlBehaviorMessages"
|
|
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
|
|
PRIVATE
|
|
"${PROJECT_SOURCE_DIR}/dCommon"
|
|
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
|
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
|
|
# dPhysics (via dpWorld.h)
|
|
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
|
|
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
|
|
|
|
"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
|
|
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
|
|
"${PROJECT_SOURCE_DIR}/dZoneManager" # via BouncerComponent.cpp, ActivityComponent.cpp
|
|
"${PROJECT_SOURCE_DIR}/dChatFilter" # via PetComponent.cpp
|
|
)
|
|
target_precompile_headers(dComponents REUSE_FROM dGameBase)
|
|
|
|
target_link_libraries(dComponents INTERFACE dBehaviors)
|