DarkflameServer/dScripts/ai/AG/AgPicnicBlanket.cpp
David Markowitz 5c296b8ef0 feat: add messaging system for manager and add example usage to Loot
tested that loot still drops at the entities position
2025-06-29 00:09:40 -07:00

20 lines
597 B
C++

#include "AgPicnicBlanket.h"
#include "Loot.h"
#include "GameMessages.h"
#include "Entity.h"
#include "eTerminateType.h"
void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
if (self->GetVar<bool>(u"active"))
return;
self->SetVar<bool>(u"active", true);
auto lootTable = std::unordered_map<LOT, int32_t>{ {935, 3} };
Loot::DropLoot(user, self->GetObjectID(), lootTable, 0, 0);
self->AddCallbackTimer(5.0f, [self]() {
self->SetVar<bool>(u"active", false);
});
}