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4fe335cc66
* Update AMFDeserializeTests.cpp Redo Amf3 functionality Overhaul the whole thing due to it being outdated and clunky to use Sometimes you want to keep the value Update AMFDeserializeTests.cpp * Fix enum and constructors Correct enum to a class and simplify names. Add a proper default constructor * Update MasterServer.cpp * Fix bugs and add more tests * Refactor: AMF with templates in mind - Remove hard coded bodge - Use templates and generics to allow for much looser typing and strengthened implementation - Move code into header only implementation for portability Refactor: Convert AMF implementation to templates - Rip out previous implementation - Remove all extraneous terminology - Add proper overloads for all types of inserts - Fix up tests and codebase * Fix compiler errors * Check for null first * Add specialization for const char* * Update tests for new template specialization * Switch BitStream to use references * Rename files * Check enum bounds on deserialize I did this on a phone
30 lines
700 B
C++
30 lines
700 B
C++
#ifndef __BEHAVIORMESSAGEBASE__H__
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#define __BEHAVIORMESSAGEBASE__H__
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#include <stdexcept>
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#include <string>
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#include "Amf3.h"
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#include "dCommonVars.h"
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#include "Game.h"
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#include "dLogger.h"
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enum class BehaviorState : uint32_t;
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/**
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* @brief The behaviorID target of this ControlBehaviors message
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*
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*/
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class BehaviorMessageBase {
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public:
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const uint32_t GetBehaviorId() { return behaviorId; };
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protected:
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BehaviorMessageBase(AMFArrayValue* arguments);
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int32_t GetBehaviorIdFromArgument(AMFArrayValue* arguments);
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uint32_t GetActionIndexFromArgument(AMFArrayValue* arguments, const std::string& keyName = "actionIndex");
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int32_t behaviorId = -1;
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};
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#endif //!__BEHAVIORMESSAGEBASE__H__
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