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https://github.com/DarkflameUniverse/DarkflameServer.git
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9708ea28dc
* Removed hardcoded laser logic * Address feedback
18 lines
546 B
C++
18 lines
546 B
C++
#include "AgMonumentLaserServer.h"
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#include "EntityManager.h"
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void AgMonumentLaserServer::OnStartup(Entity* self) {
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auto lasers = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"volGroup"));
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for (auto laser : lasers) {
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if (laser) laser->SetBoolean(u"active", true);
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}
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}
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void AgMonumentLaserServer::OnDie(Entity* self, Entity* killer) {
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auto lasers = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"volGroup"));
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for (auto laser : lasers) {
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if (laser) laser->SetBoolean(u"active", false);
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}
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}
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