mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-04 20:53:40 +00:00
0545adfac3
Have fun!
66 lines
2.6 KiB
C++
66 lines
2.6 KiB
C++
/// \file
|
|
/// \brief Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
|
|
///
|
|
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
|
|
///
|
|
/// Usage of RakNet is subject to the appropriate license agreement.
|
|
/// Creative Commons Licensees are subject to the
|
|
/// license found at
|
|
/// http://creativecommons.org/licenses/by-nc/2.5/
|
|
/// Single application licensees are subject to the license found at
|
|
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
|
|
/// Custom license users are subject to the terms therein.
|
|
/// GPL license users are subject to the GNU General Public
|
|
/// License as published by the Free
|
|
/// Software Foundation; either version 2 of the License, or (at your
|
|
/// option) any later version.
|
|
|
|
#ifndef __FULLY_CONNECTED_MESH_H
|
|
#define __FULLY_CONNECTED_MESH_H
|
|
|
|
class RakPeerInterface;
|
|
class NatPunchthrough;
|
|
#include "PluginInterface.h"
|
|
#include "RakMemoryOverride.h"
|
|
|
|
/// \defgroup FULLY_CONNECTED_MESH_GROUP FullyConnectedMesh
|
|
/// \ingroup PLUGINS_GROUP
|
|
|
|
/// Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
|
|
/// \pre You must also install the ConnectionGraph plugin. If you want a password, set it there.
|
|
/// \ingroup FULLY_CONNECTED_MESH_GROUP
|
|
class FullyConnectedMesh : public PluginInterface
|
|
{
|
|
public:
|
|
FullyConnectedMesh();
|
|
virtual ~FullyConnectedMesh();
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
// User functions
|
|
// --------------------------------------------------------------------------------------------
|
|
/// Set the password to use to connect to the other systems
|
|
void Startup(const char *password, int _passwordLength);
|
|
|
|
/// Use the NAT punchthrough system to connect rather than calling directly
|
|
/// \param[in] np Pointer to an attached instance of the NatPunchthrough plugin
|
|
/// \param[in] _facilitator Address of the NAT punchthrough facilitator
|
|
void ConnectWithNatPunchthrough(NatPunchthrough *np, SystemAddress _facilitator);
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
// Packet handling functions
|
|
// --------------------------------------------------------------------------------------------
|
|
virtual void OnShutdown(RakPeerInterface *peer);
|
|
virtual void Update(RakPeerInterface *peer);
|
|
virtual PluginReceiveResult OnReceive(RakPeerInterface *peer, Packet *packet);
|
|
|
|
|
|
protected:
|
|
char *pw;
|
|
int passwordLength;
|
|
|
|
NatPunchthrough *natPunchthrough;
|
|
SystemAddress facilitator;
|
|
};
|
|
|
|
#endif
|