mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
15954413ae
* rename rebuild to quickbuild * fix includes
367 lines
12 KiB
C++
367 lines
12 KiB
C++
#include "NsConcertInstrument.h"
|
|
#include "GameMessages.h"
|
|
#include "Item.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "QuickBuildComponent.h"
|
|
#include "SoundTriggerComponent.h"
|
|
#include "InventoryComponent.h"
|
|
#include "MissionComponent.h"
|
|
#include "eMissionState.h"
|
|
#include "eMissionTaskType.h"
|
|
#include "RenderComponent.h"
|
|
|
|
// Constants are at the bottom
|
|
|
|
void NsConcertInstrument::OnStartup(Entity* self) {
|
|
self->SetVar<bool>(u"beingPlayed", false);
|
|
self->SetVar<LWOOBJID>(u"activePlayer", LWOOBJID_EMPTY);
|
|
self->SetVar<LWOOBJID>(u"oldItemLeft", LWOOBJID_EMPTY);
|
|
self->SetVar<LWOOBJID>(u"oldItemRight", LWOOBJID_EMPTY);
|
|
}
|
|
|
|
void NsConcertInstrument::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
|
|
if (state == eQuickBuildState::RESETTING || state == eQuickBuildState::OPEN) {
|
|
self->SetVar<LWOOBJID>(u"activePlayer", LWOOBJID_EMPTY);
|
|
}
|
|
}
|
|
|
|
void NsConcertInstrument::OnQuickBuildComplete(Entity* self, Entity* target) {
|
|
if (!target->GetIsDead()) {
|
|
self->SetVar<LWOOBJID>(u"activePlayer", target->GetObjectID());
|
|
|
|
self->AddCallbackTimer(0.2f, [self, target]() {
|
|
RepositionPlayer(self, target);
|
|
if (hideInstrumentOnPlay.at(GetInstrumentLot(self)))
|
|
self->SetNetworkVar<bool>(u"Hide", true);
|
|
});
|
|
|
|
self->AddCallbackTimer(0.1f, [self, target]() {
|
|
StartPlayingInstrument(self, target);
|
|
});
|
|
}
|
|
}
|
|
|
|
void NsConcertInstrument::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
|
|
int32_t param2, int32_t param3) {
|
|
if (args == "stopPlaying") {
|
|
const auto activePlayerID = self->GetVar<LWOOBJID>(u"activePlayer");
|
|
if (activePlayerID == LWOOBJID_EMPTY)
|
|
return;
|
|
|
|
const auto activePlayer = Game::entityManager->GetEntity(activePlayerID);
|
|
if (activePlayer == nullptr)
|
|
return;
|
|
|
|
StopPlayingInstrument(self, activePlayer);
|
|
}
|
|
}
|
|
|
|
void NsConcertInstrument::OnTimerDone(Entity* self, std::string name) {
|
|
const auto activePlayerID = self->GetVar<LWOOBJID>(u"activePlayer");
|
|
if (activePlayerID == LWOOBJID_EMPTY)
|
|
return;
|
|
|
|
// If for some reason the player becomes null (for example an unexpected leave), we need to clean up
|
|
const auto activePlayer = Game::entityManager->GetEntity(activePlayerID);
|
|
if (activePlayer == nullptr && name != "cleanupAfterStop") {
|
|
StopPlayingInstrument(self, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (activePlayer != nullptr && name == "checkPlayer" && self->GetVar<bool>(u"beingPlayed")) {
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"checkMovement", 0, 0,
|
|
activePlayer->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
|
|
auto* stats = activePlayer->GetComponent<DestroyableComponent>();
|
|
if (stats) {
|
|
if (stats->GetImagination() > 0) {
|
|
self->AddTimer("checkPlayer", updateFrequency);
|
|
} else {
|
|
StopPlayingInstrument(self, activePlayer);
|
|
}
|
|
}
|
|
} else if (activePlayer != nullptr && name == "deductImagination" && self->GetVar<bool>(u"beingPlayed")) {
|
|
auto* stats = activePlayer->GetComponent<DestroyableComponent>();
|
|
if (stats)
|
|
stats->SetImagination(stats->GetImagination() - instrumentImaginationCost);
|
|
|
|
self->AddTimer("deductImagination", instrumentCostFrequency);
|
|
} else if (name == "cleanupAfterStop") {
|
|
if (activePlayer != nullptr) {
|
|
UnEquipInstruments(self, activePlayer);
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stopPlaying", 0, 0,
|
|
activePlayer->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
|
|
if (quickBuildComponent != nullptr)
|
|
quickBuildComponent->ResetQuickBuild(false);
|
|
|
|
self->Smash(self->GetObjectID(), eKillType::VIOLENT);
|
|
self->SetVar<LWOOBJID>(u"activePlayer", LWOOBJID_EMPTY);
|
|
} else if (activePlayer != nullptr && name == "achievement") {
|
|
auto* missionComponent = activePlayer->GetComponent<MissionComponent>();
|
|
if (missionComponent != nullptr) {
|
|
missionComponent->ForceProgress(302, 462, self->GetLOT());
|
|
}
|
|
self->AddTimer("achievement2", 10.0f);
|
|
} else if (activePlayer != nullptr && name == "achievement2") {
|
|
auto* missionComponent = activePlayer->GetComponent<MissionComponent>();
|
|
if (missionComponent != nullptr) {
|
|
missionComponent->ForceProgress(602, achievementTaskID.at(GetInstrumentLot(self)), self->GetLOT());
|
|
}
|
|
}
|
|
}
|
|
|
|
void NsConcertInstrument::StartPlayingInstrument(Entity* self, Entity* player) {
|
|
const auto instrumentLot = GetInstrumentLot(self);
|
|
self->SetVar<bool>(u"beingPlayed", true);
|
|
|
|
// Stuff to notify the player
|
|
EquipInstruments(self, player);
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"startPlaying", 0, 0,
|
|
player->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
|
|
GameMessages::SendPlayCinematic(player->GetObjectID(), cinematics.at(instrumentLot), UNASSIGNED_SYSTEM_ADDRESS);
|
|
self->AddCallbackTimer(1.0f, [player, instrumentLot]() {
|
|
RenderComponent::PlayAnimation(player, animations.at(instrumentLot), 2.0f);
|
|
});
|
|
|
|
for (auto* soundBox : Game::entityManager->GetEntitiesInGroup("Audio-Concert")) {
|
|
auto* soundTrigger = soundBox->GetComponent<SoundTriggerComponent>();
|
|
if (soundTrigger != nullptr) {
|
|
soundTrigger->ActivateMusicCue(music.at(instrumentLot));
|
|
}
|
|
}
|
|
|
|
// Add timers for deducting imagination and checking if the instruments can still be played
|
|
self->AddTimer("checkPlayer", updateFrequency);
|
|
self->AddTimer("deductImagination", instrumentCostFrequency);
|
|
self->AddTimer("achievement", 20.0f);
|
|
}
|
|
|
|
void NsConcertInstrument::StopPlayingInstrument(Entity* self, Entity* player) {
|
|
// No use in stopping twice
|
|
if (!self->GetVar<bool>(u"beingPlayed"))
|
|
return;
|
|
|
|
const auto instrumentLot = GetInstrumentLot(self);
|
|
|
|
// Player might be null if they left
|
|
if (player != nullptr) {
|
|
auto* missions = player->GetComponent<MissionComponent>();
|
|
if (missions != nullptr && missions->GetMissionState(176) == eMissionState::ACTIVE) {
|
|
missions->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
|
|
}
|
|
|
|
GameMessages::SendEndCinematic(player->GetObjectID(), cinematics.at(instrumentLot), UNASSIGNED_SYSTEM_ADDRESS, 1.0f);
|
|
RenderComponent::PlayAnimation(player, smashAnimations.at(instrumentLot), 2.0f);
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stopCheckingMovement", 0, 0,
|
|
player->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
self->SetVar<bool>(u"beingPlayed", false);
|
|
|
|
for (auto* soundBox : Game::entityManager->GetEntitiesInGroup("Audio-Concert")) {
|
|
auto* soundTrigger = soundBox->GetComponent<SoundTriggerComponent>();
|
|
if (soundTrigger != nullptr) {
|
|
soundTrigger->DeactivateMusicCue(music.at(instrumentLot));
|
|
}
|
|
}
|
|
|
|
self->CancelAllTimers();
|
|
self->AddTimer("cleanupAfterStop", instrumentSmashAnimationTime.at(instrumentLot));
|
|
}
|
|
|
|
void NsConcertInstrument::EquipInstruments(Entity* self, Entity* player) {
|
|
auto* inventory = player->GetComponent<InventoryComponent>();
|
|
if (inventory != nullptr) {
|
|
auto equippedItems = inventory->GetEquippedItems();
|
|
|
|
// Un equip the current left item
|
|
const auto equippedLeftItem = equippedItems.find("special_l");
|
|
if (equippedLeftItem != equippedItems.end()) {
|
|
auto* leftItem = inventory->FindItemById(equippedLeftItem->second.id);
|
|
if (leftItem != nullptr) {
|
|
leftItem->UnEquip();
|
|
self->SetVar<LWOOBJID>(u"oldItemLeft", leftItem->GetId());
|
|
}
|
|
}
|
|
|
|
// Un equip the current right item
|
|
const auto equippedRightItem = equippedItems.find("special_r");
|
|
if (equippedRightItem != equippedItems.end()) {
|
|
auto* rightItem = inventory->FindItemById(equippedRightItem->second.id);
|
|
if (rightItem != nullptr) {
|
|
rightItem->UnEquip();
|
|
self->SetVar<LWOOBJID>(u"oldItemRight", rightItem->GetId());
|
|
}
|
|
}
|
|
|
|
// Equip the left hand instrument
|
|
const auto leftInstrumentLot = instrumentLotLeft.find(GetInstrumentLot(self))->second;
|
|
if (leftInstrumentLot != LOT_NULL) {
|
|
inventory->AddItem(leftInstrumentLot, 1, eLootSourceType::NONE, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false);
|
|
auto* leftInstrument = inventory->FindItemByLot(leftInstrumentLot, TEMP_ITEMS);
|
|
leftInstrument->Equip();
|
|
}
|
|
|
|
// Equip the right hand instrument
|
|
const auto rightInstrumentLot = instrumentLotRight.find(GetInstrumentLot(self))->second;
|
|
if (rightInstrumentLot != LOT_NULL) {
|
|
inventory->AddItem(rightInstrumentLot, 1, eLootSourceType::NONE, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false);
|
|
auto* rightInstrument = inventory->FindItemByLot(rightInstrumentLot, TEMP_ITEMS);
|
|
rightInstrument->Equip();
|
|
}
|
|
}
|
|
}
|
|
|
|
void NsConcertInstrument::UnEquipInstruments(Entity* self, Entity* player) {
|
|
auto* inventory = player->GetComponent<InventoryComponent>();
|
|
if (inventory != nullptr) {
|
|
auto equippedItems = inventory->GetEquippedItems();
|
|
|
|
// Un equip the current left instrument
|
|
const auto equippedInstrumentLeft = equippedItems.find("special_l");
|
|
if (equippedInstrumentLeft != equippedItems.end()) {
|
|
auto* leftItem = inventory->FindItemById(equippedInstrumentLeft->second.id);
|
|
if (leftItem != nullptr) {
|
|
leftItem->UnEquip();
|
|
inventory->RemoveItem(leftItem->GetLot(), 1, TEMP_ITEMS);
|
|
}
|
|
}
|
|
|
|
// Un equip the current right instrument
|
|
const auto equippedInstrumentRight = equippedItems.find("special_r");
|
|
if (equippedInstrumentRight != equippedItems.end()) {
|
|
auto* rightItem = inventory->FindItemById(equippedInstrumentRight->second.id);
|
|
if (rightItem != nullptr) {
|
|
rightItem->UnEquip();
|
|
inventory->RemoveItem(rightItem->GetLot(), 1, TEMP_ITEMS);
|
|
}
|
|
}
|
|
|
|
// Equip the old left hand item
|
|
const auto leftItemID = self->GetVar<LWOOBJID>(u"oldItemLeft");
|
|
if (leftItemID != LWOOBJID_EMPTY) {
|
|
auto* item = inventory->FindItemById(leftItemID);
|
|
if (item != nullptr)
|
|
item->Equip();
|
|
self->SetVar<LWOOBJID>(u"oldItemLeft", LWOOBJID_EMPTY);
|
|
}
|
|
|
|
// Equip the old right hand item
|
|
const auto rightItemID = self->GetVar<LWOOBJID>(u"oldItemRight");
|
|
if (rightItemID != LWOOBJID_EMPTY) {
|
|
auto* item = inventory->FindItemById(rightItemID);
|
|
if (item != nullptr)
|
|
item->Equip();
|
|
self->SetVar<LWOOBJID>(u"oldItemRight", LWOOBJID_EMPTY);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NsConcertInstrument::RepositionPlayer(Entity* self, Entity* player) {
|
|
auto position = self->GetPosition();
|
|
auto rotation = self->GetRotation();
|
|
position.SetY(0.0f);
|
|
|
|
switch (GetInstrumentLot(self)) {
|
|
case Bass:
|
|
case Guitar:
|
|
position.SetX(position.GetX() + 5.0f);
|
|
break;
|
|
case Keyboard:
|
|
position.SetX(position.GetX() - 0.45f);
|
|
position.SetZ(position.GetZ() + 0.75f);
|
|
rotation = NiQuaternion::CreateFromAxisAngle(position, -0.8f); // Slight rotation to make the animation sensible
|
|
break;
|
|
case Drum:
|
|
position.SetZ(position.GetZ() - 0.5f);
|
|
break;
|
|
}
|
|
|
|
GameMessages::SendTeleport(player->GetObjectID(), position, rotation, player->GetSystemAddress());
|
|
}
|
|
|
|
InstrumentLot NsConcertInstrument::GetInstrumentLot(Entity* self) {
|
|
return static_cast<const InstrumentLot>(self->GetLOT());
|
|
}
|
|
|
|
// Static stuff needed for script execution
|
|
|
|
const std::map<InstrumentLot, std::u16string> NsConcertInstrument::animations{
|
|
{ Guitar, u"guitar"},
|
|
{ Bass, u"bass"},
|
|
{ Keyboard, u"keyboard"},
|
|
{ Drum, u"drums"}
|
|
};
|
|
|
|
const std::map<InstrumentLot, std::u16string> NsConcertInstrument::smashAnimations{
|
|
{Guitar, u"guitar-smash"},
|
|
{Bass, u"bass-smash"},
|
|
{Keyboard, u"keyboard-smash"},
|
|
{Drum, u"keyboard-smash"}
|
|
};
|
|
|
|
const std::map<InstrumentLot, float> NsConcertInstrument::instrumentSmashAnimationTime{
|
|
{Guitar, 2.167f},
|
|
{Bass, 1.167f},
|
|
{Keyboard, 1.0f},
|
|
{Drum, 1.0f}
|
|
};
|
|
|
|
const std::map<InstrumentLot, std::string> NsConcertInstrument::music{
|
|
{Guitar, "Concert_Guitar"},
|
|
{Bass, "Concert_Bass"},
|
|
{Keyboard, "Concert_Keys"},
|
|
{Drum, "Concert_Drums"},
|
|
};
|
|
|
|
const std::map<InstrumentLot, std::u16string> NsConcertInstrument::cinematics{
|
|
{Guitar, u"Concert_Cam_G"},
|
|
{Bass, u"Concert_Cam_B"},
|
|
{Keyboard, u"Concert_Cam_K"},
|
|
{Drum, u"Concert_Cam_D"},
|
|
};
|
|
|
|
const std::map<InstrumentLot, LOT> NsConcertInstrument::instrumentLotLeft{
|
|
{Guitar, 4991},
|
|
{Bass, 4992},
|
|
{Keyboard, LOT_NULL},
|
|
{Drum, 4995},
|
|
};
|
|
|
|
const std::map<InstrumentLot, LOT> NsConcertInstrument::instrumentLotRight{
|
|
{Guitar, LOT_NULL},
|
|
{Bass, LOT_NULL},
|
|
{Keyboard, LOT_NULL},
|
|
{Drum, 4996},
|
|
};
|
|
|
|
const std::map<InstrumentLot, bool> NsConcertInstrument::hideInstrumentOnPlay{
|
|
{Guitar, true},
|
|
{Bass, true},
|
|
{Keyboard, false},
|
|
{Drum, false},
|
|
};
|
|
|
|
const std::map<InstrumentLot, float> NsConcertInstrument::instrumentEquipTime{
|
|
{Guitar, 1.033},
|
|
{Bass, 0.75},
|
|
{Keyboard, -1},
|
|
{Drum, 0},
|
|
};
|
|
|
|
const std::map<InstrumentLot, uint32_t> NsConcertInstrument::achievementTaskID{
|
|
{Guitar, 911},
|
|
{Bass, 912},
|
|
{Keyboard, 913},
|
|
{Drum, 914},
|
|
};
|
|
|
|
const uint32_t NsConcertInstrument::instrumentImaginationCost = 2;
|
|
|
|
const float NsConcertInstrument::instrumentCostFrequency = 4.0f;
|
|
|
|
const float NsConcertInstrument::updateFrequency = 1.0f;
|