mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
15954413ae
* rename rebuild to quickbuild * fix includes
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
#include "ActParadoxPipeFix.h"
|
|
#include "EntityManager.h"
|
|
#include "QuickBuildComponent.h"
|
|
#include "GameMessages.h"
|
|
#include "MissionComponent.h"
|
|
#include "eEndBehavior.h"
|
|
|
|
void ActParadoxPipeFix::OnQuickBuildComplete(Entity* self, Entity* target) {
|
|
const auto myGroup = "AllPipes";
|
|
|
|
const auto groupObjs = Game::entityManager->GetEntitiesInGroup(myGroup);
|
|
|
|
auto indexCount = 0;
|
|
|
|
self->SetVar(u"PlayerID", target->GetObjectID());
|
|
|
|
for (auto* object : groupObjs) {
|
|
if (object == self) {
|
|
continue;
|
|
}
|
|
|
|
auto* quickBuildComponent = object->GetComponent<QuickBuildComponent>();
|
|
|
|
if (quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
|
|
indexCount++;
|
|
}
|
|
}
|
|
|
|
if (indexCount >= 2) {
|
|
const auto refinery = Game::entityManager->GetEntitiesInGroup("Paradox");
|
|
|
|
if (!refinery.empty()) {
|
|
GameMessages::SendPlayFXEffect(refinery[0]->GetObjectID(), 3999, u"create", "pipeFX");
|
|
}
|
|
|
|
for (auto* object : groupObjs) {
|
|
auto* player = Game::entityManager->GetEntity(object->GetVar<LWOOBJID>(u"PlayerID"));
|
|
|
|
if (player != nullptr) {
|
|
auto* missionComponent = player->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr) {
|
|
missionComponent->ForceProgressTaskType(769, 1, 1, false);
|
|
}
|
|
|
|
GameMessages::SendPlayCinematic(player->GetObjectID(), u"ParadoxPipeFinish", player->GetSystemAddress(), true, true, false, false, eEndBehavior::RETURN, false, 2.0f);
|
|
}
|
|
|
|
object->SetVar(u"PlayerID", LWOOBJID_EMPTY);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ActParadoxPipeFix::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
|
|
if (state == eQuickBuildState::RESETTING) {
|
|
const auto refinery = Game::entityManager->GetEntitiesInGroup("Paradox");
|
|
|
|
if (!refinery.empty()) {
|
|
GameMessages::SendStopFXEffect(refinery[0], true, "pipeFX");
|
|
}
|
|
}
|
|
}
|