mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#include "DamageReductionBehavior.h"
|
|
|
|
#include "BehaviorBranchContext.h"
|
|
#include "BehaviorContext.h"
|
|
#include "EntityManager.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "DestroyableComponent.h"
|
|
|
|
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
|
|
|
if (target == nullptr) {
|
|
LOG("Failed to find target (%llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = target->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyable == nullptr) {
|
|
return;
|
|
}
|
|
|
|
destroyable->SetDamageReduction(m_ReductionAmount);
|
|
|
|
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
|
|
}
|
|
|
|
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
|
Handle(context, bitStream, branch);
|
|
}
|
|
|
|
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
|
|
auto* target = Game::entityManager->GetEntity(second);
|
|
|
|
if (target == nullptr) {
|
|
LOG("Failed to find target (%llu)!", second);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = target->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyable == nullptr) {
|
|
return;
|
|
}
|
|
|
|
destroyable->SetDamageReduction(0);
|
|
}
|
|
|
|
void DamageReductionBehavior::Load() {
|
|
this->m_ReductionAmount = GetInt("reduction_amount");
|
|
}
|