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https://github.com/DarkflameUniverse/DarkflameServer.git
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162 lines
6.4 KiB
C++
162 lines
6.4 KiB
C++
#pragma once
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#ifndef __DCOMMONVARS__H__
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#define __DCOMMONVARS__H__
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#include <cstdint>
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#include <string>
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#include <set>
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#include "BitStream.h"
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#include "eConnectionType.h"
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#include "MessageType/Client.h"
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#include "BitStreamUtils.h"
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#pragma warning (disable:4251) //Disables SQL warnings
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// These are the same define, but they mean two different things in different contexts
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// so a different define to distinguish what calculation is happening will help clarity.
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#define FRAMES_TO_MS(x) 1000 / x
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#define MS_TO_FRAMES(x) 1000 / x
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//=========== FRAME TIMINGS ===========
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constexpr uint32_t highFramerate = 60;
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constexpr uint32_t mediumFramerate = 30;
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constexpr uint32_t lowFramerate = 15;
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constexpr uint32_t highFrameDelta = FRAMES_TO_MS(highFramerate);
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constexpr uint32_t mediumFrameDelta = FRAMES_TO_MS(mediumFramerate);
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constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
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//========== MACROS ===========
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#define HEADER_SIZE 8
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#define CBITSTREAM RakNet::BitStream bitStream;
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#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
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#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
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#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
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#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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//=========== TYPEDEFS ==========
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using LOT = int32_t; //!< A LOT
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using LWOOBJID = int64_t; //!< An object ID (should be unsigned actually but ok)
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using TSkillID = int32_t; //!< A skill ID
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using LWOCLONEID = uint32_t; //!< Used for Clone IDs
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using LWOMAPID = uint16_t; //!< Used for Map IDs
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using LWOINSTANCEID = uint16_t; //!< Used for Instance IDs
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using PROPERTYCLONELIST = uint32_t; //!< Used for Property Clone IDs
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using StripId = uint32_t;
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constexpr LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
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constexpr LOT LOT_NULL = -1; //!< A null LOT
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constexpr int32_t LOOTTYPE_NONE = 0; //!< No loot type available
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constexpr float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
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constexpr uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
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constexpr LWOCLONEID LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
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constexpr LWOINSTANCEID LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
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constexpr LWOMAPID LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
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constexpr uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
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constexpr float PI = 3.14159f;
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//============ STRUCTS ==============
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struct LWOSCENEID {
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public:
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constexpr LWOSCENEID() noexcept { m_sceneID = -1; m_layerID = 0; }
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constexpr LWOSCENEID(int32_t sceneID) noexcept { m_sceneID = sceneID; m_layerID = 0; }
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constexpr LWOSCENEID(int32_t sceneID, uint32_t layerID) noexcept { m_sceneID = sceneID; m_layerID = layerID; }
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constexpr LWOSCENEID& operator=(const LWOSCENEID& rhs) noexcept { m_sceneID = rhs.m_sceneID; m_layerID = rhs.m_layerID; return *this; }
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constexpr LWOSCENEID& operator=(const int32_t rhs) noexcept { m_sceneID = rhs; m_layerID = 0; return *this; }
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constexpr bool operator<(const LWOSCENEID& rhs) const noexcept { return (m_sceneID < rhs.m_sceneID || (m_sceneID == rhs.m_sceneID && m_layerID < rhs.m_layerID)); }
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constexpr bool operator<(const int32_t rhs) const noexcept { return m_sceneID < rhs; }
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constexpr bool operator==(const LWOSCENEID& rhs) const noexcept { return (m_sceneID == rhs.m_sceneID && m_layerID == rhs.m_layerID); }
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constexpr bool operator==(const int32_t rhs) const noexcept { return m_sceneID == rhs; }
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constexpr int32_t GetSceneID() const noexcept { return m_sceneID; }
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constexpr uint32_t GetLayerID() const noexcept { return m_layerID; }
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constexpr void SetSceneID(const int32_t sceneID) noexcept { m_sceneID = sceneID; }
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constexpr void SetLayerID(const uint32_t layerID) noexcept { m_layerID = layerID; }
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private:
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int32_t m_sceneID;
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uint32_t m_layerID;
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};
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struct LWOZONEID {
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public:
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constexpr const LWOMAPID& GetMapID() const noexcept { return m_MapID; }
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constexpr const LWOINSTANCEID& GetInstanceID() const noexcept { return m_InstanceID; }
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constexpr const LWOCLONEID& GetCloneID() const noexcept { return m_CloneID; }
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//In order: def constr, constr, assign op
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constexpr LWOZONEID() noexcept = default;
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constexpr LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) noexcept { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
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constexpr LWOZONEID(const LWOZONEID& replacement) noexcept { *this = replacement; }
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private:
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LWOMAPID m_MapID = LWOMAPID_INVALID; //1000 for VE, 1100 for AG, etc...
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LWOINSTANCEID m_InstanceID = LWOINSTANCEID_INVALID; //Instances host the same world, but on a different dWorld process.
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LWOCLONEID m_CloneID = LWOCLONEID_INVALID; //To differentiate between "your property" and "my property". Always 0 for non-prop worlds.
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};
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constexpr LWOSCENEID LWOSCENEID_INVALID = -1;
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struct LWONameValue {
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uint32_t length = 0; //!< The length of the name
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std::u16string name; //!< The name
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LWONameValue() = default;
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LWONameValue(const std::u16string& name) {
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this->name = name;
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this->length = static_cast<uint32_t>(name.length());
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}
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};
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struct FriendData {
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public:
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bool isOnline = false;
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bool isBestFriend = false;
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bool isFTP = false;
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LWOZONEID zoneID;
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LWOOBJID friendID;
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std::string friendName;
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void Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write<uint8_t>(isOnline);
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bitStream.Write<uint8_t>(isBestFriend);
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bitStream.Write<uint8_t>(isFTP);
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bitStream.Write<uint32_t>(0); //???
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bitStream.Write<uint8_t>(0); //???
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bitStream.Write(zoneID.GetMapID());
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bitStream.Write(zoneID.GetInstanceID());
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bitStream.Write(zoneID.GetCloneID());
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bitStream.Write(friendID);
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uint32_t maxSize = 33;
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uint32_t size = static_cast<uint32_t>(friendName.length());
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uint32_t remSize = static_cast<uint32_t>(maxSize - size);
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if (size > maxSize) size = maxSize;
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for (uint32_t i = 0; i < size; ++i) {
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bitStream.Write<uint16_t>(friendName[i]);
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}
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for (uint32_t j = 0; j < remSize; ++j) {
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bitStream.Write<uint16_t>(0);
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}
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bitStream.Write<uint32_t>(0); //???
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bitStream.Write<uint16_t>(0); //???
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}
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};
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#endif //!__DCOMMONVARS__H__
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