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0545adfac3
Have fun!
38 lines
832 B
C++
38 lines
832 B
C++
#include "ImaginationBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "DestroyableComponent.h"
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#include "dpWorld.h"
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#include "EntityManager.h"
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#include "dLogger.h"
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void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
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{
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auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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if (entity == nullptr)
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{
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return;
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}
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auto* destroyable = entity->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr)
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{
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return;
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}
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destroyable->Imagine(this->m_imagination);
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}
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void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
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{
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Handle(context, bit_stream, branch);
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}
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void ImaginationBehavior::Load()
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{
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this->m_imagination = GetInt("imagination");
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}
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