mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
91 lines
4.1 KiB
C++
91 lines
4.1 KiB
C++
#include "CDClientManager.h"
|
|
#include "CDActivityRewardsTable.h"
|
|
#include "CDAnimationsTable.h"
|
|
#include "CDBehaviorParameterTable.h"
|
|
#include "CDBehaviorTemplateTable.h"
|
|
#include "CDComponentsRegistryTable.h"
|
|
#include "CDCurrencyTableTable.h"
|
|
#include "CDDestructibleComponentTable.h"
|
|
#include "CDEmoteTable.h"
|
|
#include "CDInventoryComponentTable.h"
|
|
#include "CDItemComponentTable.h"
|
|
#include "CDItemSetsTable.h"
|
|
#include "CDItemSetSkillsTable.h"
|
|
#include "CDLevelProgressionLookupTable.h"
|
|
#include "CDLootMatrixTable.h"
|
|
#include "CDLootTableTable.h"
|
|
#include "CDMissionNPCComponentTable.h"
|
|
#include "CDMissionTasksTable.h"
|
|
#include "CDMissionsTable.h"
|
|
#include "CDObjectSkillsTable.h"
|
|
#include "CDObjectsTable.h"
|
|
#include "CDPhysicsComponentTable.h"
|
|
#include "CDRebuildComponentTable.h"
|
|
#include "CDScriptComponentTable.h"
|
|
#include "CDSkillBehaviorTable.h"
|
|
#include "CDZoneTableTable.h"
|
|
#include "CDVendorComponentTable.h"
|
|
#include "CDActivitiesTable.h"
|
|
#include "CDPackageComponentTable.h"
|
|
#include "CDProximityMonitorComponentTable.h"
|
|
#include "CDMovementAIComponentTable.h"
|
|
#include "CDBrickIDTableTable.h"
|
|
#include "CDRarityTableTable.h"
|
|
#include "CDMissionEmailTable.h"
|
|
#include "CDRewardsTable.h"
|
|
#include "CDPropertyEntranceComponentTable.h"
|
|
#include "CDPropertyTemplateTable.h"
|
|
#include "CDFeatureGatingTable.h"
|
|
#include "CDRailActivatorComponent.h"
|
|
|
|
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
|
|
// A vanilla CDClient takes about 46MB of memory + the regular world data.
|
|
// #define CDCLIENT_CACHE_ALL
|
|
|
|
#ifdef CDCLIENT_CACHE_ALL
|
|
#define CDCLIENT_DONT_CACHE_TABLE(x) x
|
|
#else
|
|
#define CDCLIENT_DONT_CACHE_TABLE(x)
|
|
#endif
|
|
|
|
CDClientManager::CDClientManager() {
|
|
CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
|
|
CDActivitiesTable::Instance().LoadValuesFromDatabase();
|
|
CDCLIENT_DONT_CACHE_TABLE(CDAnimationsTable::Instance().LoadValuesFromDatabase());
|
|
CDBehaviorParameterTable::Instance().LoadValuesFromDatabase();
|
|
CDBehaviorTemplateTable::Instance().LoadValuesFromDatabase();
|
|
CDBrickIDTableTable::Instance().LoadValuesFromDatabase();
|
|
CDCLIENT_DONT_CACHE_TABLE(CDComponentsRegistryTable::Instance().LoadValuesFromDatabase());
|
|
CDCurrencyTableTable::Instance().LoadValuesFromDatabase();
|
|
CDDestructibleComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDEmoteTableTable::Instance().LoadValuesFromDatabase();
|
|
CDFeatureGatingTable::Instance().LoadValuesFromDatabase();
|
|
CDInventoryComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDCLIENT_DONT_CACHE_TABLE(CDItemComponentTable::Instance().LoadValuesFromDatabase());
|
|
CDItemSetSkillsTable::Instance().LoadValuesFromDatabase();
|
|
CDItemSetsTable::Instance().LoadValuesFromDatabase();
|
|
CDLevelProgressionLookupTable::Instance().LoadValuesFromDatabase();
|
|
CDCLIENT_DONT_CACHE_TABLE(CDLootMatrixTable::Instance().LoadValuesFromDatabase());
|
|
CDCLIENT_DONT_CACHE_TABLE(CDLootTableTable::Instance().LoadValuesFromDatabase());
|
|
CDMissionEmailTable::Instance().LoadValuesFromDatabase();
|
|
CDMissionNPCComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDMissionTasksTable::Instance().LoadValuesFromDatabase();
|
|
CDMissionsTable::Instance().LoadValuesFromDatabase();
|
|
CDMovementAIComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDObjectSkillsTable::Instance().LoadValuesFromDatabase();
|
|
CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase());
|
|
CDPhysicsComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDPackageComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();
|
|
CDRailActivatorComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDRarityTableTable::Instance().LoadValuesFromDatabase();
|
|
CDRebuildComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDRewardsTable::Instance().LoadValuesFromDatabase();
|
|
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
|
|
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDZoneTableTable::Instance().LoadValuesFromDatabase();
|
|
}
|