mirror of
				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-10-31 20:52:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			24 lines
		
	
	
		
			950 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			950 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "AmTeapotServer.h"
 | |
| #include "InventoryComponent.h"
 | |
| #include "GameMessages.h"
 | |
| #include "Item.h"
 | |
| #include "eTerminateType.h"
 | |
| 
 | |
| void AmTeapotServer::OnUse(Entity* self, Entity* user) {
 | |
| 	auto* inventoryComponent = user->GetComponent<InventoryComponent>();
 | |
| 	if (!inventoryComponent) return;
 | |
| 
 | |
| 	auto* blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::ITEMS);
 | |
| 	if (!blueFlowerItem) {
 | |
| 		blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::VAULT_ITEMS);
 | |
| 		if (!blueFlowerItem) return;
 | |
| 	}
 | |
| 
 | |
| 	// The client allows you to use the teapot only if you have a stack of 10 leaves in some inventory somewhere.
 | |
| 	if (blueFlowerItem->GetCount() >= 10) {
 | |
| 		blueFlowerItem->SetCount(blueFlowerItem->GetCount() - 10);
 | |
| 		inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1);
 | |
| 	}
 | |
| 	GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
 | |
| }
 | 
