mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-28 16:37:23 +00:00
b432a3f5da
Clean up macros more tomorrow Cleanup and optimize CDActivities table Remove unused include Further work on CDActivityRewards Update MasterServer.cpp Further animations work Activities still needs work for a better PK. fix type All of these replacements worked Create internal interface for animations Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
246 lines
6.1 KiB
C++
246 lines
6.1 KiB
C++
#include "AmSkullkinTower.h"
|
|
#include "EntityManager.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "MovingPlatformComponent.h"
|
|
#include "EntityInfo.h"
|
|
#include "GameMessages.h"
|
|
#include "MissionComponent.h"
|
|
#include "RenderComponent.h"
|
|
|
|
void AmSkullkinTower::OnStartup(Entity* self) {
|
|
self->SetProximityRadius(20, "Tower");
|
|
|
|
// onPhysicsComponentReady
|
|
|
|
auto* movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
|
|
|
|
if (movingPlatformComponent != nullptr) {
|
|
movingPlatformComponent->StopPathing();
|
|
}
|
|
|
|
SpawnLegs(self, "Left");
|
|
SpawnLegs(self, "Right");
|
|
SpawnLegs(self, "Rear");
|
|
}
|
|
|
|
void AmSkullkinTower::SpawnLegs(Entity* self, const std::string& loc) {
|
|
auto pos = self->GetPosition();
|
|
auto rot = self->GetRotation();
|
|
pos.y += self->GetVarAs<float>(u"vert_offset");
|
|
|
|
auto newRot = rot;
|
|
auto offset = self->GetVarAs<float>(u"hort_offset");
|
|
|
|
auto legLOT = self->GetVar<LOT>(u"legLOT");
|
|
|
|
if (legLOT == 0) {
|
|
return;
|
|
}
|
|
|
|
std::vector<LDFBaseData*> config = { new LDFData<std::string>(u"Leg", loc) };
|
|
|
|
EntityInfo info{};
|
|
info.lot = legLOT;
|
|
info.spawnerID = self->GetObjectID();
|
|
info.settings = config;
|
|
info.rot = newRot;
|
|
|
|
if (loc == "Right") {
|
|
const auto dir = rot.GetForwardVector();
|
|
pos.x += dir.x * offset;
|
|
pos.z += dir.z * offset;
|
|
info.pos = pos;
|
|
} else if (loc == "Rear") {
|
|
const auto dir = rot.GetRightVector();
|
|
pos.x += dir.x * offset;
|
|
pos.z += dir.z * offset;
|
|
info.pos = pos;
|
|
} else if (loc == "Left") {
|
|
const auto dir = rot.GetForwardVector() * -1;
|
|
pos.x += dir.x * offset;
|
|
pos.z += dir.z * offset;
|
|
info.pos = pos;
|
|
}
|
|
|
|
info.rot = NiQuaternion::LookAt(info.pos, self->GetPosition());
|
|
|
|
auto* entity = EntityManager::Instance()->CreateEntity(info);
|
|
|
|
EntityManager::Instance()->ConstructEntity(entity);
|
|
|
|
OnChildLoaded(self, entity);
|
|
}
|
|
|
|
void AmSkullkinTower::OnChildLoaded(Entity* self, Entity* child) {
|
|
auto legTable = self->GetVar<std::vector<LWOOBJID>>(u"legTable");
|
|
|
|
legTable.push_back(child->GetObjectID());
|
|
|
|
self->SetVar(u"legTable", legTable);
|
|
|
|
const auto selfID = self->GetObjectID();
|
|
|
|
child->AddDieCallback([this, selfID, child]() {
|
|
auto* self = EntityManager::Instance()->GetEntity(selfID);
|
|
auto* destroyableComponent = child->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent == nullptr || self == nullptr) {
|
|
return;
|
|
}
|
|
|
|
NotifyDie(self, child, destroyableComponent->GetKiller());
|
|
});
|
|
}
|
|
|
|
void AmSkullkinTower::NotifyDie(Entity* self, Entity* other, Entity* killer) {
|
|
auto players = self->GetVar<std::vector<LWOOBJID>>(u"Players");
|
|
|
|
const auto& iter = std::find(players.begin(), players.end(), killer->GetObjectID());
|
|
|
|
if (iter == players.end()) {
|
|
players.push_back(killer->GetObjectID());
|
|
}
|
|
|
|
self->SetVar(u"Players", players);
|
|
|
|
OnChildRemoved(self, other);
|
|
}
|
|
|
|
void AmSkullkinTower::OnChildRemoved(Entity* self, Entity* child) {
|
|
auto legTable = self->GetVar<std::vector<LWOOBJID>>(u"legTable");
|
|
|
|
const auto& iter = std::find(legTable.begin(), legTable.end(), child->GetObjectID());
|
|
|
|
if (iter != legTable.end()) {
|
|
legTable.erase(iter);
|
|
}
|
|
|
|
self->SetVar(u"legTable", legTable);
|
|
|
|
if (legTable.size() == 2) {
|
|
RenderComponent::PlayAnimation(self, u"wobble-1");
|
|
} else if (legTable.size() == 1) {
|
|
RenderComponent::PlayAnimation(self, u"wobble-2");
|
|
} else if (legTable.empty()) {
|
|
const auto animTime = 2.5f;
|
|
|
|
RenderComponent::PlayAnimation(self, u"fall");
|
|
|
|
self->AddTimer("spawnGuys", animTime - 0.2f);
|
|
|
|
self->CancelTimer("RespawnLeg");
|
|
self->CancelTimer("RespawnLeg");
|
|
self->CancelTimer("RespawnLeg");
|
|
|
|
std::vector<int32_t> missionIDs;
|
|
|
|
auto missionsString = self->GetVar<std::u16string>(u"missions");
|
|
|
|
if (!missionsString.empty()) {
|
|
// Split the missions string by '_'
|
|
const auto missions = GeneralUtils::SplitString(
|
|
GeneralUtils::UTF16ToWTF8(missionsString),
|
|
'_'
|
|
);
|
|
|
|
for (const auto& mission : missions) {
|
|
int32_t missionID = 0;
|
|
|
|
if (!GeneralUtils::TryParse(mission, missionID)) {
|
|
continue;
|
|
}
|
|
|
|
missionIDs.push_back(missionID);
|
|
}
|
|
}
|
|
|
|
const auto& players = self->GetVar<std::vector<LWOOBJID>>(u"Players");
|
|
|
|
for (const auto& playerID : players) {
|
|
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
|
|
|
if (player == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
auto* missionComponent = player->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
for (const auto missionID : missionIDs) {
|
|
missionComponent->ForceProgressValue(missionID, 1, self->GetLOT());
|
|
}
|
|
|
|
//missionComponent->ForceProgressValue(1305, 1, self->GetLOT());
|
|
}
|
|
}
|
|
|
|
auto deadLegs = self->GetVar<std::vector<std::string>>(u"DeadLegs");
|
|
|
|
const auto& leg = child->GetVar<std::string>(u"Leg");
|
|
|
|
const auto& legIter = std::find(deadLegs.begin(), deadLegs.end(), leg);
|
|
|
|
if (legIter == deadLegs.end()) {
|
|
deadLegs.push_back(leg);
|
|
}
|
|
|
|
self->SetVar(u"DeadLegs", deadLegs);
|
|
|
|
self->AddTimer("RespawnLeg", 20);
|
|
}
|
|
|
|
void AmSkullkinTower::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
|
|
if (status != "LEAVE") {
|
|
return;
|
|
}
|
|
|
|
auto players = self->GetVar<std::vector<LWOOBJID>>(u"Players");
|
|
|
|
const auto& iter = std::find(players.begin(), players.end(), entering->GetObjectID());
|
|
|
|
if (iter != players.end()) {
|
|
players.erase(iter);
|
|
}
|
|
|
|
self->SetVar(u"Players", players);
|
|
}
|
|
|
|
void AmSkullkinTower::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "RespawnLeg") {
|
|
auto deadLegs = self->GetVar<std::vector<std::string>>(u"DeadLegs");
|
|
|
|
if (deadLegs.empty()) {
|
|
return;
|
|
}
|
|
|
|
SpawnLegs(self, deadLegs[0]);
|
|
|
|
deadLegs.erase(deadLegs.begin());
|
|
|
|
self->SetVar<std::vector<std::string>>(u"DeadLegs", deadLegs);
|
|
} else if (timerName == "spawnGuys") {
|
|
EntityInfo info{};
|
|
info.lot = self->GetVar<LOT>(u"enemyToSpawn");
|
|
auto pos = self->GetPosition();
|
|
pos.y += 7;
|
|
info.pos = pos;
|
|
info.rot = self->GetRotation();
|
|
info.spawnerID = self->GetObjectID();
|
|
|
|
for (size_t i = 0; i < 2; i++) {
|
|
info.pos.x += i * 2; // Just to set the apart a bit
|
|
|
|
auto* entity = EntityManager::Instance()->CreateEntity(info);
|
|
|
|
EntityManager::Instance()->ConstructEntity(entity);
|
|
}
|
|
|
|
self->AddTimer("killTower", 0.7f);
|
|
} else if (timerName == "killTower") {
|
|
self->Smash(self->GetObjectID());
|
|
}
|
|
}
|