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https://github.com/DarkflameUniverse/DarkflameServer.git
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5973430720
Wincent's attempt at making LU into something it isn't supposed to be, an ARPG.
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
#include "SpawnPatterns.h"
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#include "tinyxml2.h"
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std::map<int32_t, SpawnPatterns> SpawnPatterns::s_SpawnPatterns;
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void SpawnPatterns::LoadSpawnPatterns(const std::string& filename) {
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tinyxml2::XMLDocument doc;
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doc.LoadFile(filename.c_str());
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auto root = doc.FirstChildElement("SpawnPatterns");
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for (auto element = root->FirstChildElement("SpawnPattern"); element != nullptr; element = element->NextSiblingElement("SpawnPattern")) {
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auto lot = element->IntAttribute("lot");
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SpawnPatterns spawnPatterns(lot);
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for (auto spawnElement = element->FirstChildElement("Spawn"); spawnElement != nullptr; spawnElement = spawnElement->NextSiblingElement("Spawn")) {
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auto rating = spawnElement->FloatAttribute("rating");
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auto chance = spawnElement->FloatAttribute("chance");
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std::vector<int32_t> spawns;
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for (auto spawn = spawnElement->FirstChildElement("SpawnLot"); spawn != nullptr; spawn = spawn->NextSiblingElement("SpawnID")) {
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auto spawnID = spawn->IntAttribute("lot");
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spawns.push_back(spawnID);
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}
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spawnPatterns.AddSpawnPatterns(rating, chance, spawns);
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}
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s_SpawnPatterns.emplace(lot, spawnPatterns);
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}
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}
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SpawnPatterns* SpawnPatterns::FindSpawnPatterns(int32_t lot) {
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const auto& it = s_SpawnPatterns.find(lot);
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if (it != s_SpawnPatterns.end()) {
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return &it->second;
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}
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return nullptr;
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}
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SpawnPatterns::SpawnPatterns(int32_t lot)
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{
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this->m_Lot = lot;
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}
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const std::map<float, std::pair<float, std::vector<int32_t>>>& SpawnPatterns::GetSpawnPatterns() const {
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return m_SpawnPatterns;
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}
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void SpawnPatterns::AddSpawnPatterns(float rating, float change, std::vector<int32_t> spawns) {
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m_SpawnPatterns.emplace(rating, std::make_pair(change, spawns));
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}
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