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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
27 lines
682 B
C++
27 lines
682 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDObjectSkills {
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unsigned int objectTemplate; //!< The LOT of the item
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unsigned int skillID; //!< The Skill ID of the object
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unsigned int castOnType; //!< ???
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unsigned int AICombatWeight; //!< ???
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};
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class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {
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private:
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std::vector<CDObjectSkills> entries;
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public:
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CDObjectSkillsTable();
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// Queries the table with a custom "where" clause
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std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
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// Gets all the entries in the table
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std::vector<CDObjectSkills> GetEntries(void) const;
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};
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