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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
0531365cb5
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#include "TreasureChestDragonServer.h"
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#include "ScriptedActivityComponent.h"
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#include "TeamManager.h"
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#include "Loot.h"
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#include "EntityManager.h"
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void TreasureChestDragonServer::OnStartup(Entity* self)
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{
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}
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void TreasureChestDragonServer::OnUse(Entity* self, Entity* user)
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{
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if (self->GetVar<bool>(u"bUsed"))
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{
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return;
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}
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self->SetVar<bool>(u"bUsed", true);
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr)
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{
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return;
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}
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auto rating = 1;
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auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
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if (team != nullptr)
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{
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rating = team->members.size();
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for (const auto member : team->members)
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{
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auto* memberObject = EntityManager::Instance()->GetEntity(member);
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if (memberObject == nullptr) continue;
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LootGenerator::Instance().DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
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}
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}
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else
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{
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LootGenerator::Instance().DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
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}
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self->Smash(self->GetObjectID());
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}
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