mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
#include "SpawnPetBaseServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "PetComponent.h"
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#include "EntityInfo.h"
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void SpawnPetBaseServer::OnStartup(Entity* self) {
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SetVariables(self);
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self->SetVar<std::string>(u"spawnedPets", "");
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}
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void SpawnPetBaseServer::OnUse(Entity* self, Entity* user) {
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auto possibleSpawners = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(u"petType") + "Spawner");
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if (possibleSpawners.empty())
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return;
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if (!CheckNumberOfPets(self, user))
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return;
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auto* spawner = possibleSpawners.at(0);
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auto petType = GeneralUtils::ASCIIToUTF16(self->GetVar<std::string>(u"petType"));
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EntityInfo info{};
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info.pos = spawner->GetPosition();
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info.rot = spawner->GetRotation();
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info.lot = self->GetVar<LOT>(u"petLOT");
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info.spawnerID = self->GetObjectID();
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info.settings = {
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new LDFData<LWOOBJID>(u"tamer", user->GetObjectID()),
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new LDFData<std::u16string>(u"groupID", petType + (GeneralUtils::to_u16string(user->GetObjectID())) + u";" + petType + u"s"),
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new LDFData<std::u16string>(u"spawnAnim", self->GetVar<std::u16string>(u"spawnAnim")),
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new LDFData<float_t>(u"spawnTimer", 1.0f)
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};
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auto* pet = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(pet);
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self->SetVar<std::string>(u"spawnedPets", self->GetVar<std::string>(u"spawnedPets") + ","
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+ std::to_string(pet->GetObjectID()));
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auto spawnCinematic = self->GetVar<std::u16string>(u"spawnCinematic");
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if (!spawnCinematic.empty()) {
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GameMessages::SendPlayCinematic(user->GetObjectID(), spawnCinematic, UNASSIGNED_SYSTEM_ADDRESS);
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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}
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bool SpawnPetBaseServer::CheckNumberOfPets(Entity* self, Entity* user) {
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auto petIDString = self->GetVar<std::string>(u"spawnedPets");
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auto petIDs = GeneralUtils::SplitString(petIDString, ',');
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// Check all the pets that were tamed in the process or were smashed
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std::vector<LWOOBJID> petsToKeep{};
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for (const auto& petID : petIDs) {
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if (petID.empty())
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continue;
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const auto* spawnedPet = EntityManager::Instance()->GetEntity(std::stoull(petID));
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if (spawnedPet == nullptr)
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continue;
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const auto* petComponent = spawnedPet->GetComponent<PetComponent>();
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if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
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continue;
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// Each user can only spawn one pet
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if (spawnedPet->GetVar<LWOOBJID>(u"tamer") == user->GetObjectID())
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return false;
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petsToKeep.push_back(spawnedPet->GetObjectID());
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}
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self->SetNetworkVar<bool>(u"TooManyPets", petsToKeep.size() >= self->GetVar<uint32_t>(u"maxPets"));
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std::string newPetIDs;
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for (const auto petID : petsToKeep) {
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newPetIDs += (std::to_string(petID) + ",");
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}
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self->SetVar<std::string>(u"spawnedPets", newPetIDs);
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return petsToKeep.size() < self->GetVar<uint32_t>(u"maxPets");
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}
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