mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
eaa962f265
* added mariadb-connector-cpp submodule * raknet aarch64 support * fix compile errors * mariadb connector swap (in progress) * update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors * update types with missing aarch64 check * corrected adding extra flag to properly compile mariadbconn in CMakeLists * updated readme with arm builds section * fix build failure if test folder does not exist * Remove mysql connector from all builds, add mariadbconnector to windows build * readd Linux check for backtrace lib to CMakeLists.txt * Separate system specific mariadbconncpp extra compile flags * Copy dlls to exes directory once built * fetch prebuilt binaries on windows so that ClangCL can be used * Delay load dll so that plugin directory is set correctly * Fixed typo in glibcxx compile flag * whitespacing, spaces -> tabs * Updated README.md, included instructions to update * Updated README.md added libssl-dev requirement and removed mysql connector references from macOS builds section * apple compile fixes for zlib and shared library name * add windows arm64 checks to raknet * remove extra . in shared library location * Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple * Fix copy paths for single config generators and non windows * change plugin folder location, another single config generator fix * GENERATOR_IS_MULTI_CONFIG is a property not a variable * Fixed a few errors after merge * Fix plugin directory path, force windows to look at the right folder * fixed directory name for make_directory command * Update README.md Updated MacOS, Windows build instructions. * set INSTALL_PLUGINDIR so that the right directory is used * Support for relative rpath for docker build * added mariadb-connector-cpp submodule * raknet aarch64 support * fix compile errors * mariadb connector swap (in progress) * update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors * update types with missing aarch64 check * corrected adding extra flag to properly compile mariadbconn in CMakeLists * updated readme with arm builds section * fix build failure if test folder does not exist * Remove mysql connector from all builds, add mariadbconnector to windows build * readd Linux check for backtrace lib to CMakeLists.txt * Separate system specific mariadbconncpp extra compile flags * Copy dlls to exes directory once built * fetch prebuilt binaries on windows so that ClangCL can be used * Delay load dll so that plugin directory is set correctly * Fixed typo in glibcxx compile flag * whitespacing, spaces -> tabs * Updated README.md, included instructions to update * Updated README.md added libssl-dev requirement and removed mysql connector references from macOS builds section * apple compile fixes for zlib and shared library name * add windows arm64 checks to raknet * Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple * Fix copy paths for single config generators and non windows * change plugin folder location, another single config generator fix * GENERATOR_IS_MULTI_CONFIG is a property not a variable * Fixed a few errors after merge * Fix plugin directory path, force windows to look at the right folder * fixed directory name for make_directory command * Update README.md Updated MacOS, Windows build instructions. * set INSTALL_PLUGINDIR so that the right directory is used * Support for relative rpath for docker build * Rebase on main * Remove extra git submodule * Update CMakeLists.txt * Remove CMakeLists.txt file from mariadb Remove the CMakeLists.txt file from the mariaDBConnector so we dont build the tests. Also add a config option to the CMakeVariables.txt so you can build the connector with multiple jobs * Compile on windows Specify the mariadbcpp.dll file location with a defined absolute path so windows knows it actually exists. * default to 1 job Default mariadb jobs running in parallel to 1 instead of 4 * Move mariadbcpp.dll file to the expected directory on windows * Changed plugin Updated the plugin location from the project binary directory to the expected location, the mariadb binary directory. * Addressed windows dll issues by moving files to the expected directory instead of a directory that wouldnt get created * Update README Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com> Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
474 lines
15 KiB
C++
474 lines
15 KiB
C++
#include "Mail.h"
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#include <functional>
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#include <string>
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#include <algorithm>
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#include <regex>
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#include <time.h>
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#include <future>
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#include "GeneralUtils.h"
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#include "Database.h"
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#include "Game.h"
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#include "dServer.h"
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#include "Entity.h"
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#include "Character.h"
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#include "PacketUtils.h"
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#include "dMessageIdentifiers.h"
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#include "dLogger.h"
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#include "EntityManager.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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#include "Item.h"
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#include "MissionComponent.h"
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#include "ChatPackets.h"
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#include "Character.h"
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void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
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const uint16_t attachmentCount)
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{
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SendMail(
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LWOOBJID_EMPTY,
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ServerName,
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recipient->GetObjectID(),
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recipient->GetCharacter()->GetName(),
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subject,
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body,
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attachment,
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attachmentCount,
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recipient->GetSystemAddress()
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);
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}
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void Mail::SendMail(const LWOOBJID recipient, const std::string& recipientName, const std::string& subject,
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const std::string& body, const LOT attachment, const uint16_t attachmentCount, const SystemAddress& sysAddr)
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{
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SendMail(
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LWOOBJID_EMPTY,
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ServerName,
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recipient,
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recipientName,
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subject,
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body,
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attachment,
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attachmentCount,
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sysAddr
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);
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}
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void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, const Entity* recipient, const std::string& subject,
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const std::string& body, const LOT attachment, const uint16_t attachmentCount)
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{
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SendMail(
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sender,
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senderName,
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recipient->GetObjectID(),
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recipient->GetCharacter()->GetName(),
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subject,
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body,
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attachment,
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attachmentCount,
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recipient->GetSystemAddress()
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);
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}
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void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJID recipient,
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const std::string& recipientName, const std::string& subject, const std::string& body, const LOT attachment,
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const uint16_t attachmentCount, const SystemAddress& sysAddr)
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{
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auto* ins = Database::CreatePreppedStmt("INSERT INTO `mail`(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`) VALUES (?,?,?,?,?,?,?,?,?,?,?,0)");
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ins->setUInt(1, sender);
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ins->setString(2, senderName);
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ins->setUInt(3, recipient);
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ins->setString(4, recipientName.c_str());
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ins->setUInt64(5, time(nullptr));
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ins->setString(6, subject);
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ins->setString(7, body);
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ins->setUInt(8, 0);
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ins->setInt(9, attachment);
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ins->setInt(10, 0);
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ins->setInt(11, attachmentCount);
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ins->execute();
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delete ins;
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) return; // TODO: Echo to chat server
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SendNotification(sysAddr, 1); //Show the "one new mail" message
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}
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//Because we need it:
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std::string ReadWStringAsString(RakNet::BitStream* bitStream, uint32_t size) {
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std::string toReturn = "";
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uint8_t buffer;
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bool isFinishedReading = false;
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for (uint32_t i = 0; i < size; ++i) {
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bitStream->Read(buffer);
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if (!isFinishedReading) toReturn.push_back(buffer);
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if (buffer == '\0') isFinishedReading = true; //so we don't continue to read garbage as part of the string.
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bitStream->Read(buffer); //Read the null term
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}
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return toReturn;
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}
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void WriteStringAsWString(RakNet::BitStream* bitStream, std::string str, uint32_t size) {
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uint32_t sizeToFill = size - str.size();
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for (uint32_t i = 0; i < str.size(); ++i) {
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bitStream->Write(str[i]);
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bitStream->Write(uint8_t(0));
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}
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for (uint32_t i = 0; i < sizeToFill; ++i) {
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bitStream->Write(uint16_t(0));
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}
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}
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void Mail::HandleMailStuff(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* entity) {
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int mailStuffID = 0;
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packet->Read(mailStuffID);
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std::async(std::launch::async, [packet, &sysAddr, entity, mailStuffID]() {
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Mail::MailMessageID stuffID = MailMessageID(mailStuffID);
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switch (stuffID) {
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case MailMessageID::AttachmentCollect:
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Mail::HandleAttachmentCollect(packet, sysAddr, entity);
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break;
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case MailMessageID::DataRequest:
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Mail::HandleDataRequest(packet, sysAddr, entity);
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break;
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case MailMessageID::MailDelete:
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Mail::HandleMailDelete(packet, sysAddr);
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break;
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case MailMessageID::MailRead:
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Mail::HandleMailRead(packet, sysAddr);
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break;
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case MailMessageID::NotificationRequest:
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Mail::HandleNotificationRequest(sysAddr, entity->GetObjectID());
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break;
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case MailMessageID::Send:
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Mail::HandleSendMail(packet, sysAddr, entity);
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break;
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default:
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Game::logger->Log("Mail", "Unhandled and possibly undefined MailStuffID: %i\n", int(stuffID));
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}
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});
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}
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void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* entity) {
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//std::string subject = GeneralUtils::WStringToString(ReadFromPacket(packet, 50));
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//std::string body = GeneralUtils::WStringToString(ReadFromPacket(packet, 400));
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//std::string recipient = GeneralUtils::WStringToString(ReadFromPacket(packet, 32));
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// Check if the player has restricted mail access
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auto* character = entity->GetCharacter();
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if (!character) return;
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if (character->HasPermission(PermissionMap::RestrictedMailAccess))
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{
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// Send a message to the player
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ChatPackets::SendSystemMessage(
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sysAddr,
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u"This character has restricted mail access."
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);
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::AccountIsMuted);
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return;
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}
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std::string subject = ReadWStringAsString(packet, 50);
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std::string body = ReadWStringAsString(packet, 400);
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std::string recipient = ReadWStringAsString(packet, 32);
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//Cleanse recipient:
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recipient = std::regex_replace(recipient, std::regex("[^0-9a-zA-Z]+"), "");
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uint64_t unknown64 = 0;
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LWOOBJID attachmentID;
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uint16_t attachmentCount;
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packet->Read(unknown64);
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packet->Read(attachmentID);
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packet->Read(attachmentCount); //We don't care about the rest of the packet.
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uint32_t itemID = static_cast<uint32_t>(attachmentID);
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LOT itemLOT = 0;
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//Inventory::InventoryType itemType;
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int mailCost = 25;
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int stackSize = 0;
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auto inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
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Item* item = nullptr;
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if (itemID > 0 && attachmentCount > 0 && inv) {
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item = inv->FindItemById(attachmentID);
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if (item) {
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mailCost += (item->GetInfo().baseValue * 0.1f);
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stackSize = item->GetCount();
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itemLOT = item->GetLot();
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} else {
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Mail::SendSendResponse(sysAddr, MailSendResponse::AttachmentNotFound);
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return;
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}
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}
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//Check if we can even send this mail (negative coins bug):
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if (entity->GetCharacter()->GetCoins() - mailCost < 0) {
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Mail::SendSendResponse(sysAddr, MailSendResponse::NotEnoughCoins);
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return;
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}
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//Get the receiver's id:
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id from charinfo WHERE name=? LIMIT 1;");
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stmt->setString(1, recipient);
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sql::ResultSet* res = stmt->executeQuery();
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uint32_t receiverID = 0;
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if (res->rowsCount() > 0) {
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while (res->next()) receiverID = res->getUInt(1);
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}
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else {
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::RecipientNotFound);
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delete stmt;
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delete res;
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return;
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}
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delete stmt;
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delete res;
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//Check if we have a valid receiver:
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if (GeneralUtils::CaseInsensitiveStringCompare(recipient, character->GetName()) || receiverID == character->GetObjectID()) {
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::CannotMailSelf);
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return;
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}
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else {
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uint64_t currentTime = time(NULL);
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sql::PreparedStatement* ins = Database::CreatePreppedStmt("INSERT INTO `mail`(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`) VALUES (?,?,?,?,?,?,?,?,?,?,?,0)");
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ins->setUInt(1, character->GetObjectID());
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ins->setString(2, character->GetName());
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ins->setUInt(3, receiverID);
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ins->setString(4, recipient);
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ins->setUInt64(5, currentTime);
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ins->setString(6, subject);
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ins->setString(7, body);
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ins->setUInt(8, itemID);
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ins->setInt(9, itemLOT);
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ins->setInt(10, 0);
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ins->setInt(11, attachmentCount);
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ins->execute();
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delete ins;
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}
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
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entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::LOOT_SOURCE_MAIL);
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Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i\n", itemID, attachmentCount, itemLOT);
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if (inv && itemLOT != 0 && attachmentCount > 0 && item) {
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Game::logger->Log("Mail", "Trying to remove item with ID/count/LOT: %i %i %i\n", itemID, attachmentCount, itemLOT);
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inv->RemoveItem(itemLOT, attachmentCount, INVALID, true);
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auto* missionCompoent = entity->GetComponent<MissionComponent>();
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if (missionCompoent != nullptr)
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{
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missionCompoent->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, itemLOT, LWOOBJID_EMPTY, "", -attachmentCount);
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}
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}
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character->SaveXMLToDatabase();
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}
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void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* player) {
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT * FROM mail WHERE receiver_id=? limit 20;");
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stmt->setUInt(1, player->GetCharacter()->GetObjectID());
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sql::ResultSet* res = stmt->executeQuery();
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
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bitStream.Write(int(MailMessageID::MailData));
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bitStream.Write(int(0));
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bitStream.Write(uint16_t(res->rowsCount()));
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bitStream.Write(uint16_t(0));
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if (res->rowsCount() > 0) {
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while (res->next()) {
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bitStream.Write(res->getUInt64(1)); //MailID
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/*std::u16string subject = GeneralUtils::ASCIIToUTF16(res->getString(7));
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std::u16string body = GeneralUtils::ASCIIToUTF16(res->getString(8));
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std::u16string sender = GeneralUtils::ASCIIToUTF16(res->getString(3));
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WriteToPacket(&bitStream, subject, 50);
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WriteToPacket(&bitStream, body, 400);
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WriteToPacket(&bitStream, sender, 32);*/
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WriteStringAsWString(&bitStream, res->getString(7).c_str(), 50); //subject
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WriteStringAsWString(&bitStream, res->getString(8).c_str(), 400); //body
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WriteStringAsWString(&bitStream, res->getString(3).c_str(), 32); //sender
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bitStream.Write(uint32_t(0));
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bitStream.Write(uint64_t(0));
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bitStream.Write(res->getUInt64(9)); //Attachment ID
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LOT lot = res->getInt(10);
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if (lot <= 0) bitStream.Write(LOT(-1));
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else bitStream.Write(lot);
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bitStream.Write(uint32_t(0));
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bitStream.Write(res->getInt64(11)); //Attachment subKey
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bitStream.Write(uint16_t(res->getInt(12))); //Attachment count
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bitStream.Write(uint32_t(0));
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bitStream.Write(uint16_t(0));
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bitStream.Write(uint64_t(res->getUInt64(6))); //time sent (twice?)
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bitStream.Write(uint64_t(res->getUInt64(6)));
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bitStream.Write(uint8_t(res->getBoolean(13))); //was read
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bitStream.Write(uint8_t(0));
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bitStream.Write(uint16_t(0));
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bitStream.Write(uint32_t(0));
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}
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}
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Game::server->Send(&bitStream, sysAddr, false);
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PacketUtils::SavePacket("Max_Mail_Data.bin", (const char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
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}
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void Mail::HandleAttachmentCollect(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* player) {
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int unknown;
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uint64_t mailID;
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LWOOBJID playerID;
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packet->Read(unknown);
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packet->Read(mailID);
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packet->Read(playerID);
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if (mailID > 0 && playerID == player->GetObjectID()) {
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;");
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stmt->setUInt64(1, mailID);
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sql::ResultSet* res = stmt->executeQuery();
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LOT attachmentLOT = 0;
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uint32_t attachmentCount = 0;
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while (res->next()) {
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attachmentLOT = res->getInt(1);
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attachmentCount = res->getInt(2);
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}
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auto inv = static_cast<InventoryComponent*>(player->GetComponent(COMPONENT_TYPE_INVENTORY));
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if (!inv) return;
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inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::LOOT_SOURCE_MAIL);
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Mail::SendAttachmentRemoveConfirm(sysAddr, mailID);
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sql::PreparedStatement* up = Database::CreatePreppedStmt("UPDATE mail SET attachment_lot=0 WHERE id=?;");
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up->setUInt64(1, mailID);
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up->execute();
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delete up;
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delete res;
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delete stmt;
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}
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}
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void Mail::HandleMailDelete(RakNet::BitStream* packet, const SystemAddress& sysAddr) {
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int unknown;
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uint64_t mailID;
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LWOOBJID playerID;
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packet->Read(unknown);
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packet->Read(mailID);
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packet->Read(playerID);
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if (mailID > 0) Mail::SendDeleteConfirm(sysAddr, mailID, playerID);
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}
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void Mail::HandleMailRead(RakNet::BitStream* packet, const SystemAddress& sysAddr) {
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int unknown;
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uint64_t mailID;
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packet->Read(unknown);
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packet->Read(mailID);
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if (mailID > 0) Mail::SendReadConfirm(sysAddr, mailID);
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}
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void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID) {
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std::async(std::launch::async, [&]() {
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id FROM mail WHERE receiver_id=? AND was_read=0");
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stmt->setUInt(1, objectID);
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sql::ResultSet* res = stmt->executeQuery();
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if (res->rowsCount() > 0) Mail::SendNotification(sysAddr, res->rowsCount());
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delete res;
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delete stmt;
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});
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}
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void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
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bitStream.Write(int(MailMessageID::SendResponse));
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bitStream.Write(int(response));
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Game::server->Send(&bitStream, sysAddr, false);
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}
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void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
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uint64_t messageType = 2;
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uint64_t s1 = 0;
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uint64_t s2 = 0;
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uint64_t s3 = 0;
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uint64_t s4 = 0;
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|
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bitStream.Write(messageType);
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bitStream.Write(s1);
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bitStream.Write(s2);
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bitStream.Write(s3);
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bitStream.Write(s4);
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bitStream.Write(mailCount);
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bitStream.Write(int(0)); //Unknown
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Game::server->Send(&bitStream, sysAddr, false);
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}
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|
|
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void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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|
RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
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bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
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bitStream.Write(int(0)); //unknown
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|
bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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|
}
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|
|
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void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
|
|
RakNet::BitStream bitStream;
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
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|
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
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|
bitStream.Write(int(0)); //unknown
|
|
bitStream.Write(mailID);
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|
Game::server->Send(&bitStream, sysAddr, false);
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|
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM mail WHERE id=? LIMIT 1;");
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stmt->setUInt64(1, mailID);
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|
stmt->execute();
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|
delete stmt;
|
|
}
|
|
|
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void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
|
RakNet::BitStream bitStream;
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
|
bitStream.Write(int(MailMessageID::MailReadConfirm));
|
|
bitStream.Write(int(0)); //unknown
|
|
bitStream.Write(mailID);
|
|
Game::server->Send(&bitStream, sysAddr, false);
|
|
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE mail SET was_read=1 WHERE id=?");
|
|
stmt->setUInt64(1, mailID);
|
|
stmt->execute();
|
|
delete stmt;
|
|
}
|