Files
DarkflameServer/dDatabase/GameDatabase/MySQL/Tables/Friends.cpp
David Markowitz 6389876c6e feat: convert character ids to 64 bits (#1878)
* feat: convert character ids to 64 bits

remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server.  the bit does not exist and was a phantom in the first place.
Tested that a full playthrough of ag, ns and gf was still doable.  slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works.
migrating an old mysql database works . need to test an old sqlite database

* fix sqlite migration

* remove nd specific column migration
2025-09-19 01:12:23 -05:00

74 lines
2.6 KiB
C++

#include "MySQLDatabase.h"
std::vector<FriendData> MySQLDatabase::GetFriendsList(const LWOOBJID charId) {
auto friendsList = ExecuteSelect(
R"QUERY(
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
(
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player, best_friend FROM friends
) AS fr
JOIN charinfo AS ci ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?;
)QUERY", charId, charId, charId);
std::vector<FriendData> toReturn;
toReturn.reserve(friendsList->rowsCount());
while (friendsList->next()) {
FriendData fd;
fd.friendID = friendsList->getUInt64("player");
fd.isBestFriend = friendsList->getInt("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
fd.friendName = friendsList->getString("name").c_str();
toReturn.push_back(fd);
}
return toReturn;
}
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
auto result = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
playerCharacterId,
friendCharacterId,
friendCharacterId,
playerCharacterId
);
if (!result->next()) {
return std::nullopt;
}
IFriends::BestFriendStatus toReturn;
toReturn.playerCharacterId = result->getUInt64("player_id");
toReturn.friendCharacterId = result->getUInt64("friend_id");
toReturn.bestFriendStatus = result->getUInt("best_friend");
return toReturn;
}
void MySQLDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) {
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
bestFriendStatus,
playerCharacterId,
friendCharacterId,
friendCharacterId,
playerCharacterId
);
}
void MySQLDatabase::AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
ExecuteInsert("INSERT IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
}
void MySQLDatabase::RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
playerCharacterId,
friendCharacterId,
friendCharacterId,
playerCharacterId
);
}