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* feat: convert character ids to 64 bits remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server. the bit does not exist and was a phantom in the first place. Tested that a full playthrough of ag, ns and gf was still doable. slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works. migrating an old mysql database works . need to test an old sqlite database * fix sqlite migration * remove nd specific column migration
21 lines
435 B
C++
21 lines
435 B
C++
#ifndef __IACTIVITYLOG__H__
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#define __IACTIVITYLOG__H__
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#include <cstdint>
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#include "dCommonVars.h"
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enum class eActivityType : uint32_t {
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PlayerLoggedIn,
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PlayerLoggedOut,
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PlayerChangedZone
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};
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class IActivityLog {
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public:
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// Update the activity log for the given account.
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virtual void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
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};
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#endif //!__IACTIVITYLOG__H__
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