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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
663 B
C++
14 lines
663 B
C++
#pragma once
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/**
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* "Today's Top Properties": the four slots of the game's news screen, one per small property world (see
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* HotPropertySlots.h). Staff with feature_properties either let the panel show the four approved public properties
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* with the most reputation across every property world (full auto), or choose per slot: its location (any property
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* world) and what it shows there: the location's approved public property with the most reputation (auto), a
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* property they pick, or nothing. No property is shown in two slots. The game reads the choice when a player opens
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* the news screen.
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*/
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namespace FeaturedProperties {
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void RegisterRoutes();
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};
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