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The guild packets of the 1.10.64 client (docs/Guilds.md) as Serialize/Deserialize structs, laid out the way the client's packet handlers read them: GUILD_CREATE_RESPONSE, GUILD_INVITE, GUILD_INVITE_INITIAL_RESPONSE, _FINAL_RESPONSE, _CONFIRM, GUILD_ADD_PLAYER, GUILD_REMOVE_PLAYER, GUILD_LOGIN_LOGOUT and GUILD_DATA (ClientPackets), the world packet TMP_GUILD_CREATE the create box sends, the chat packets the client sends through its world (GUILD_INVITE, GUILD_INVITE_RESPONSE, GUILD_LEAVE, GUILD_GET_ALL), DLU's world <-> chat packets (GUILD_CREATE, GUILD_KICK, GUILD_GET_STATUS as the chat server's guild update to a world, and GUILD_SET_RANK and GUILD_DISBAND appended to MessageType::Chat after CREATE_TEAM) and the game message DisplayGuildCreateBox (626). Fixed-size names always keep a NUL, since the client reads them as C strings. Enums eGuildCreateResponse, eGuildInviteResponse, eGuildInviteFinalResponse, eGuildRank and eGuildLeaveReason. Nothing sends them yet. Check: GuildPacketsTests compares every packet with the bytes at the client's offsets. Nothing to check in game. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
15 lines
484 B
C++
15 lines
484 B
C++
#ifndef EGUILDCREATERESPONSE_H
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#define EGUILDCREATERESPONSE_H
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#include <cstdint>
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// MSG_CLIENT_GUILD_CREATE_RESPONSE's result (docs/Guilds.md)
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enum class eGuildCreateResponse : uint8_t {
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CREATED, // "MSG_GUILD_GUILD_NAME_CREATED", then the client asks for the guild's data
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BAD_NAME, // "MSG_GUILD_GUILD_NAME_CANT_BE_USED"
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EXISTS, // "MSG_GUILD_GUILD_NAME_ALREADY_IN_USE"
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FAILED, // anything else: "MSG_GUILD_GUILD_COULD_NOT_BE_CREATED"
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};
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#endif // EGUILDCREATERESPONSE_H
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