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df0f11c95b
* Update CMake configuration for easier maintenance * Incorrect casing fix * Move package requirement * Update CTest linking * Add logs to the CMake * Add linking for common libraries Added linking for common libraries in tests subdirectory. * Move test subdirectory higher up for some reason * Whitespace a log removal Missed new line * Add dCommon to dChatFilter * Update library output dir * Correct libBcrypt * Further refactor CMake behaviour * Repair bad comments and update library defines * Revert to old include directory method * Implement platform defines * Add missing include Mac needs a specific include for defining platform. Does not compile without this. Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
41 lines
1.1 KiB
CMake
41 lines
1.1 KiB
CMake
set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
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"BouncerComponent.cpp"
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"BuffComponent.cpp"
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"BuildBorderComponent.cpp"
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"CharacterComponent.cpp"
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"Component.cpp"
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"ControllablePhysicsComponent.cpp"
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"DestroyableComponent.cpp"
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"InventoryComponent.cpp"
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"LUPExhibitComponent.cpp"
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"MissionComponent.cpp"
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"MissionOfferComponent.cpp"
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"ModelComponent.cpp"
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"ModuleAssemblyComponent.cpp"
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"MovementAIComponent.cpp"
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"MovingPlatformComponent.cpp"
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"PetComponent.cpp"
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"PhantomPhysicsComponent.cpp"
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"PossessableComponent.cpp"
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"PossessorComponent.cpp"
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"PropertyComponent.cpp"
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"PropertyEntranceComponent.cpp"
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"PropertyManagementComponent.cpp"
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"PropertyVendorComponent.cpp"
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"ProximityMonitorComponent.cpp"
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"RacingControlComponent.cpp"
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"RailActivatorComponent.cpp"
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"RebuildComponent.cpp"
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"RenderComponent.cpp"
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"RigidbodyPhantomPhysicsComponent.cpp"
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"RocketLaunchLupComponent.cpp"
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"RocketLaunchpadControlComponent.cpp"
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"ScriptedActivityComponent.cpp"
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"ShootingGalleryComponent.cpp"
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"SimplePhysicsComponent.cpp"
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"SkillComponent.cpp"
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"SoundTriggerComponent.cpp"
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"SwitchComponent.cpp"
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"VehiclePhysicsComponent.cpp"
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"VendorComponent.cpp" PARENT_SCOPE)
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