DarkflameServer/dScripts/NsJohnnyMissionServer.cpp
2021-12-05 18:54:36 +01:00

14 lines
576 B
C++

#include "NsJohnnyMissionServer.h"
void NsJohnnyMissionServer::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
if (missionID == 773 && missionState <= MissionState::MISSION_STATE_ACTIVE) {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->AcceptMission(774);
missionComponent->AcceptMission(775);
missionComponent->AcceptMission(776);
missionComponent->AcceptMission(777);
}
}
}