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https://github.com/DarkflameUniverse/DarkflameServer.git
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7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
#include "MySQLDatabase.h"
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std::vector<std::string> MySQLDatabase::GetApprovedCharacterNames() {
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auto result = ExecuteSelect("SELECT name FROM charinfo;");
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std::vector<std::string> toReturn;
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while (result->next()) {
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toReturn.push_back(result->getString("name").c_str());
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}
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return toReturn;
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}
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std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::ResultSet> stmt) {
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if (!stmt->next()) {
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return std::nullopt;
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}
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ICharInfo::Info toReturn;
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toReturn.id = stmt->getUInt("id");
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toReturn.name = stmt->getString("name").c_str();
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toReturn.pendingName = stmt->getString("pending_name").c_str();
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toReturn.needsRename = stmt->getBoolean("needs_rename");
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toReturn.cloneId = stmt->getUInt64("prop_clone_id");
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toReturn.accountId = stmt->getUInt("account_id");
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toReturn.permissionMap = static_cast<ePermissionMap>(stmt->getUInt("permission_map"));
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return toReturn;
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}
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std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const uint32_t charId) {
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return CharInfoFromQueryResult(
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ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId)
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);
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}
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std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const std::string_view name) {
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return CharInfoFromQueryResult(
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ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE name = ? LIMIT 1;", name)
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);
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}
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std::vector<uint32_t> MySQLDatabase::GetAccountCharacterIds(const uint32_t accountId) {
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auto result = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
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std::vector<uint32_t> toReturn;
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toReturn.reserve(result->rowsCount());
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while (result->next()) {
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toReturn.push_back(result->getUInt("id"));
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}
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return toReturn;
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}
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void MySQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
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ExecuteInsert(
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"INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)",
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info.id,
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info.accountId,
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info.name,
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info.pendingName,
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false,
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static_cast<uint32_t>(time(NULL)));
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}
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void MySQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
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ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1;", name, static_cast<uint32_t>(time(NULL)), characterId);
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}
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void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
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ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1", name, static_cast<uint32_t>(time(NULL)), characterId);
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}
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void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
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ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
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}
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