DarkflameServer/dGame/dBehaviors/SkillEventBehavior.cpp
2022-07-28 08:39:57 -05:00

29 lines
1.2 KiB
C++

#include "SkillEventBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "CppScripts.h"
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* target = EntityManager::Instance()->GetEntity(branch.target);
auto* caster = EntityManager::Instance()->GetEntity(context->originator);
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
}
}
}
void
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* target = EntityManager::Instance()->GetEntity(branch.target);
auto* caster = EntityManager::Instance()->GetEntity(context->originator);
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
}
}
}