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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/// \file
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/// \brief \b [Internal] Byte queue
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __BYTE_QUEUE_H
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#define __BYTE_QUEUE_H
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#include "RakMemoryOverride.h"
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#include "Export.h"
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/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
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/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
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namespace DataStructures
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{
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class ByteQueue : public RakNet::RakMemoryOverride
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{
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public:
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ByteQueue();
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~ByteQueue();
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void WriteBytes(const char *in, unsigned length);
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bool ReadBytes(char *out, unsigned length, bool peek);
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unsigned GetBytesWritten(void) const;
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void IncrementReadOffset(unsigned length);
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void Clear(void);
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void Print(void);
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protected:
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char *data;
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unsigned readOffset, writeOffset, lengthAllocated;
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};
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}
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#endif
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