mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 22:47:25 +00:00
0545adfac3
Have fun!
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#include "RaceImaginePowerup.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "PossessorComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "CharacterComponent.h"
|
|
#include "PossessableComponent.h"
|
|
|
|
|
|
void RaceImaginePowerup::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
|
|
int32_t param2, int32_t param3)
|
|
{
|
|
if (sender->IsPlayer() && args == "powerup")
|
|
{
|
|
auto* possessorComponent = sender->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (vehicle == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
destroyableComponent->Imagine(10);
|
|
|
|
auto* missionComponent = sender->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr)
|
|
{
|
|
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), 12);
|
|
}
|
|
}
|
|
}
|