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A command may be used when the character's GM level allows it or a grant does: a grant of the command, of every command up to a GM level, or of the dashboard permission the command follows (so accounts_kick covers /kick). A deny of any of those takes it away even when the level allows it, except from GM 9 accounts (also while they play at a lower level). Grants never take anyone below a command's floor above GM 1 (/execute), and commands the client handles keep their fixed level. Expired grants count for nothing. The grants are the account's and the logged-in character's, read from the database the first time a command is used and kept on the User. /help lists the commands a player may use this way. The self and rank rules for commands that act on another player count grants of self_* and manage_equal_rank too. A denied command says it was taken away. Check: grant a GM 0 account /spawn (or "every command up to GM 8") on the dashboard, relog, and /spawn works and shows in /help; deny /spawn from a GM 8 character: "it was taken away"; grant accounts_kick and /kick works (the rank rules still apply to whom). dGameTests SlashCommandGrantsTest. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
95 lines
3.2 KiB
C++
95 lines
3.2 KiB
C++
#ifndef USER_H
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#define USER_H
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#include <string>
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#include <vector>
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#include <chrono>
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#include "RakNetTypes.h"
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#include "dCommonVars.h"
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#include "eFunnessTypes.h"
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#include <memory>
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#include <unordered_map>
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class Character;
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enum class eGameMasterLevel : uint8_t;
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namespace PermissionGrants { struct Held; }
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struct BehaviorParams {
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uint32_t behavior;
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LWOOBJID objid;
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bool followup;
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};
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class User {
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public:
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User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey);
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User(const User& other);
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~User();
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User& operator=(const User& other);
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bool operator==(const User& other) const;
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uint32_t GetAccountID() const noexcept { return m_AccountID; }
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std::string& GetUsername() { return m_Username; }
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std::string& GetSessionKey() { return m_SessionKey; }
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SystemAddress& GetSystemAddress() { return m_SystemAddress; }
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eGameMasterLevel GetMaxGMLevel() const { return m_MaxGMLevel; }
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void SetMaxGMLevel(eGameMasterLevel value) { m_MaxGMLevel = value; }
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uint32_t GetLastCharID() { return m_LastCharID; }
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void SetLastCharID(uint32_t newCharID) { m_LastCharID = newCharID; }
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std::vector<Character*>& GetCharacters() { return m_Characters; }
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Character* GetLastUsedChar();
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void SetLoggedInChar(const LWOOBJID& objID) { m_LoggedInCharID = objID; }
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LWOOBJID& GetLoggedInChar() { return m_LoggedInCharID; }
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bool GetLastChatMessageApproved() { return m_LastChatMessageApproved; }
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void SetLastChatMessageApproved(bool approved) { m_LastChatMessageApproved = approved; }
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const std::unordered_map<std::string, bool>& GetIsBestFriendMap() { return m_IsBestFriendMap; }
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void UpdateBestFriendValue(const std::string_view playerName, const bool newValue);
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bool GetIsMuted();
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time_t GetMuteExpire() const;
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void SetMuteExpire(time_t value);
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// Added for GameMessageHandler
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std::unordered_map<uint32_t, BehaviorParams> uiBehaviorHandles;
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void UserOutOfSync(const CaughtFunness& funness);
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// The permission grants of this account and of the character they were loaded for (SlashCommandHandler loads them
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// when first needed; nullptr until then, and again after ForgetGrants when the dashboard changed them)
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const std::shared_ptr<const PermissionGrants::Held>& GetGrants() const { return m_Grants; }
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LWOOBJID GetGrantsCharacter() const { return m_GrantsCharacter; }
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void SetGrants(std::shared_ptr<const PermissionGrants::Held> grants, LWOOBJID characterId) { m_Grants = std::move(grants); m_GrantsCharacter = characterId; }
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void ForgetGrants() { m_Grants.reset(); }
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private:
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uint32_t m_AccountID;
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std::string m_Username;
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std::string m_SessionKey;
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SystemAddress m_SystemAddress;
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eGameMasterLevel m_MaxGMLevel; //The max GM level this account can assign to it's characters
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uint32_t m_LastCharID;
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std::vector<Character*> m_Characters;
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LWOOBJID m_LoggedInCharID;
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std::unordered_map<std::string, bool> m_IsBestFriendMap;
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bool m_LastChatMessageApproved = false;
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int m_AmountOfTimesOutOfSync = 0;
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const int m_MaxDesyncAllowed = 12;
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uint64_t m_MuteExpire;
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std::chrono::steady_clock::time_point m_LastMuteCheck{};
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std::vector<CaughtFunness> m_CaughtFunness{};
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std::shared_ptr<const PermissionGrants::Held> m_Grants{};
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LWOOBJID m_GrantsCharacter{};
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};
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#endif // USER_H
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