mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 02:43:44 +00:00
Nothing in the server writes or reads a packet by hand any more, so the helpers for doing so go: - CBITSTREAM, CMSGHEADER, CINSTREAM, CINSTREAM_SKIP_HEADER, SEND_PACKET, SEND_PACKET_BROADCAST and HEADER_SIZE leave dCommonVars.h; - the free BitStreamUtils::WriteHeader (LUBitStream::WriteHeader writes the same bytes) and the unused PacketUtils::SavePacket are deleted. The last raw reads are replaced: WorldServer builds its input stream directly, the master packet logs read the header with LUBitStream::ReadHeader instead of peeking at packet->data[1] and [3], and MessageInspector reads a sent game message's header with the new NetGameMsg::ReadPacketHeader (the counterpart of WritePacket) instead of memcmp/memcpy. packet->data[0] is still compared with RakNet's own connection IDs. The frozen oracles keep using the macros verbatim through the test-only tests/dGameTests/LegacyPacketMacros.h; the HeaderSkip tests, which only tested CINSTREAM_SKIP_HEADER, are removed. docs/PacketArchitecture.md: "where we are" now describes the final state and what still touches raw bytes (RakNet IDs, replica headers, behavior bit streams), and a new section collects the known wire discrepancies found during the conversion, with client addresses. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
145 lines
4.2 KiB
C++
145 lines
4.2 KiB
C++
#ifndef ACTIVITYMESSAGESLEGACY_H
|
|
#define ACTIVITYMESSAGESLEGACY_H
|
|
|
|
// FROZEN ORACLE - DO NOT EDIT.
|
|
// Verbatim copies of the hand written GameMessages::Send* functions that ActivityMessages.h replaced
|
|
// (dGame/dGameMessages/GameMessages.cpp at origin/main 129199e4). Only the namespace changed.
|
|
// The byte-equality tests send the same inputs through these and through the new structs and require
|
|
// identical bytes, so the wire format is pinned even after the production code is deleted.
|
|
|
|
#include "LegacyPacketMacros.h"
|
|
#include "BitStreamUtils.h"
|
|
#include "dCommonVars.h"
|
|
#include "dServer.h"
|
|
#include "Game.h"
|
|
#include "MessageType/Client.h"
|
|
#include "MessageType/Game.h"
|
|
#include "ServiceType.h"
|
|
|
|
#include <cmath>
|
|
#include <string>
|
|
|
|
namespace LegacyGameMessages {
|
|
inline void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS) {
|
|
CBITSTREAM;
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(objectId);
|
|
bitStream.Write(MessageType::Game::ACTIVITY_PAUSE);
|
|
bitStream.Write(pause);
|
|
|
|
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
inline void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS) {
|
|
CBITSTREAM;
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(objectId);
|
|
bitStream.Write(MessageType::Game::START_ACTIVITY_TIME);
|
|
bitStream.Write<float_t>(startTime);
|
|
|
|
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
inline void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID) {
|
|
CBITSTREAM;
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(objectId);
|
|
bitStream.Write(MessageType::Game::REQUEST_ACTIVITY_ENTER);
|
|
bitStream.Write<bool>(bStart);
|
|
bitStream.Write<LWOOBJID>(userID);
|
|
|
|
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
inline void SendActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr) {
|
|
CBITSTREAM;
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(objectId);
|
|
bitStream.Write(MessageType::Game::ACTIVITY_ENTER);
|
|
|
|
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
inline void SendActivityStart(LWOOBJID objectId, const SystemAddress& sysAddr) {
|
|
CBITSTREAM;
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(objectId);
|
|
bitStream.Write(MessageType::Game::ACTIVITY_START);
|
|
|
|
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
inline void SendActivityExit(LWOOBJID objectId, const SystemAddress& sysAddr) {
|
|
CBITSTREAM;
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(objectId);
|
|
bitStream.Write(MessageType::Game::ACTIVITY_EXIT);
|
|
|
|
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
inline void SendActivityStop(LWOOBJID objectId, bool bExit, bool bUserCancel, const SystemAddress& sysAddr) {
|
|
CBITSTREAM;
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(objectId);
|
|
bitStream.Write(MessageType::Game::ACTIVITY_STOP);
|
|
|
|
bitStream.Write(bExit);
|
|
bitStream.Write(bUserCancel);
|
|
|
|
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
inline void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr) {
|
|
CBITSTREAM;
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(objectId);
|
|
bitStream.Write(MessageType::Game::SHOW_ACTIVITY_COUNTDOWN);
|
|
|
|
bitStream.Write(bPlayAdditionalSound);
|
|
|
|
bitStream.Write(bPlayCountdownSound);
|
|
|
|
bitStream.Write<uint32_t>(sndName.size());
|
|
for (auto character : sndName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
bitStream.Write(stateToPlaySoundOn);
|
|
|
|
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
// Inbound: the read sequence of the old GameMessages::HandleRequestActivityExit, returning what it read.
|
|
struct LegacyRequestActivityExitRead {
|
|
bool canceled = false;
|
|
LWOOBJID player_id = LWOOBJID_EMPTY;
|
|
};
|
|
inline LegacyRequestActivityExitRead ReadRequestActivityExit(RakNet::BitStream& inStream) {
|
|
LegacyRequestActivityExitRead result;
|
|
inStream.Read(result.canceled);
|
|
if (!result.canceled) return result;
|
|
|
|
inStream.Read(result.player_id);
|
|
return result;
|
|
}
|
|
}
|
|
|
|
#endif // ACTIVITYMESSAGESLEGACY_H
|