DarkflameServer/dGame/dGameMessages
Aaron Kimbrell c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
DoClientProjectileImpact.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
EchoStartSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
EchoSyncSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
GameMessageHandler.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
GameMessageHandler.h format codebase 2022-07-28 08:39:57 -05:00
GameMessages.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
GameMessages.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
PropertyDataMessage.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
StartSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
SyncSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00