DarkflameServer/dScripts/02_server/DLU/DukeDialogueGlowingBrick.h
wincent 9e56725cff Initial changes.
* Recorder to recall player actions.
* Server precondtions to manage entity visiblity.
2023-10-22 17:36:08 +02:00

12 lines
416 B
C++

#pragma once
#include "CppScripts.h"
class DukeDialogueGlowingBrick : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
void OnRespondToMission(Entity* self, int missionID, Entity* player, int reward) override;
};