mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-03 12:13:38 +00:00
5942182486
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
#include "BlockBehavior.h"
|
|
|
|
#include "BehaviorContext.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "EntityManager.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "DestroyableComponent.h"
|
|
|
|
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
|
const auto target = context->originator;
|
|
|
|
auto* entity = Game::entityManager->GetEntity(target);
|
|
|
|
if (entity == nullptr) {
|
|
LOG("Failed to find target (%llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
|
|
|
|
if (branch.start > 0) {
|
|
context->RegisterEndBehavior(this, branch);
|
|
} else if (branch.duration > 0) {
|
|
context->RegisterTimerBehavior(this, branch);
|
|
}
|
|
}
|
|
|
|
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
|
Handle(context, bitStream, branch);
|
|
}
|
|
|
|
void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
|
const auto target = context->originator;
|
|
|
|
auto* entity = Game::entityManager->GetEntity(target);
|
|
|
|
if (entity == nullptr) {
|
|
LOG("Failed to find target (%llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
|
|
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
|
|
|
|
if (destroyableComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
destroyableComponent->SetAttacksToBlock(0);
|
|
}
|
|
|
|
void BlockBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
|
UnCast(context, branch);
|
|
}
|
|
|
|
void BlockBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
|
UnCast(context, branch);
|
|
}
|
|
|
|
void BlockBehavior::Load() {
|
|
this->m_numAttacksCanBlock = GetInt("num_attacks_can_block");
|
|
}
|