mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
b974eed8f5
- Replace all interaction of std::string and sqlString. - Add a return before a debug assertion can be triggered by lvl chunks being loaded on server start.
131 lines
4.3 KiB
C++
131 lines
4.3 KiB
C++
#include "MigrationRunner.h"
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#include "BrickByBrickFix.h"
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#include "CDClientDatabase.h"
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#include "Database.h"
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#include "Game.h"
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#include "GeneralUtils.h"
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#include "dLogger.h"
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#include <istream>
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Migration LoadMigration(std::string path) {
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Migration migration{};
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std::ifstream file("./migrations/" + path);
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if (file.is_open()) {
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std::string line;
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std::string total = "";
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while (std::getline(file, line)) {
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total += line;
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}
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file.close();
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migration.name = path;
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migration.data = total;
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}
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return migration;
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}
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void MigrationRunner::RunMigrations() {
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auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
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stmt->execute();
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delete stmt;
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sql::SQLString finalSQL = "";
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bool runSd0Migrations = false;
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for (const auto& entry : GeneralUtils::GetFileNamesFromFolder("./migrations/dlu/")) {
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auto migration = LoadMigration("dlu/" + entry);
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if (migration.data.empty()) {
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continue;
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}
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stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
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stmt->setString(1, migration.name.c_str());
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auto* res = stmt->executeQuery();
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bool doExit = res->next();
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delete res;
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delete stmt;
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if (doExit) continue;
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Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
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if (migration.name == "5_brick_model_sd0.sql") {
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runSd0Migrations = true;
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} else {
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finalSQL.append(migration.data.c_str());
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}
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stmt = Database::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
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stmt->setString(1, migration.name.c_str());
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stmt->execute();
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delete stmt;
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}
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if (finalSQL.empty() && !runSd0Migrations) {
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Game::logger->Log("MigrationRunner", "Server database is up to date.");
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return;
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}
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if (!finalSQL.empty()) {
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auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
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std::unique_ptr<sql::Statement> simpleStatement(Database::CreateStmt());
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for (auto& query : migration) {
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try {
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if (query.empty()) continue;
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simpleStatement->execute(query.c_str());
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} catch (sql::SQLException& e) {
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Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
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}
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}
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}
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// Do this last on the off chance none of the other migrations have been run yet.
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if (runSd0Migrations) {
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uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
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Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
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uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
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Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
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}
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}
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void MigrationRunner::RunSQLiteMigrations() {
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auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
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stmt->execute();
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delete stmt;
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for (const auto& entry : GeneralUtils::GetFileNamesFromFolder("./migrations/cdserver/")) {
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auto migration = LoadMigration("cdserver/" + entry);
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if (migration.data.empty()) continue;
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stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
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stmt->setString(1, migration.name.c_str());
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auto* res = stmt->executeQuery();
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bool doExit = res->next();
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delete res;
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delete stmt;
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if (doExit) continue;
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// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
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// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
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Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
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for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
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if (dml.empty()) continue;
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try {
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CDClientDatabase::ExecuteDML(dml.c_str());
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} catch (CppSQLite3Exception& e) {
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Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
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}
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}
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stmt = Database::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
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stmt->setString(1, migration.name);
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stmt->execute();
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delete stmt;
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}
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Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
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}
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