DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/ActionContext.h
jadebenn 53877a0bc3
refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string&

* fix m_BehaviorID initialization

* Fix BlockDefinition member naming

* remove redundant reset()s

* Replace UB forward template declarations with header include

* remove unneeded comment

* remove non-const ref getters

* simplify default behavior id initialization

* Fix invalidated use of Getter to set a value

* Update AddStripMessage.cpp - change push_back to emplace_back

* fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit)

* deref

* VERY experimental testing of forward declaration of templates - probably will revert

* Revert changes (as expected)

* Update BlockDefinition.h - remove extraneous semicolons

* Update BlockDefinition.h - remove linebreak

* Update Amf3.h member naming scheme

* fix duplicated code

* const iterators

* const pointers

* reviving this branch

* update read switch cases
2024-11-18 20:45:24 -06:00

30 lines
1003 B
C++

#ifndef __ACTIONCONTEXT__H__
#define __ACTIONCONTEXT__H__
#include "BehaviorStates.h"
#include "dCommonVars.h"
#include <string_view>
class AMFArrayValue;
/**
* @brief Sent if contextual State and Strip informationis needed for a ControlBehaviors message
*
*/
class ActionContext {
public:
ActionContext() noexcept = default;
ActionContext(const AMFArrayValue& arguments, const std::string_view customStateKey = "stateID", const std::string_view customStripKey = "stripID");
[[nodiscard]] StripId GetStripId() const noexcept { return m_StripId; };
[[nodiscard]] BehaviorState GetStateId() const noexcept { return m_StateId; };
private:
[[nodiscard]] BehaviorState GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string_view key) const;
[[nodiscard]] StripId GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string_view key) const;
StripId m_StripId{ 0 };
BehaviorState m_StateId{ BehaviorState::HOME_STATE };
};
#endif //!__ACTIONCONTEXT__H__