DarkflameServer/dGame/dPropertyBehaviors/BlockDefinition.cpp
jadebenn 53877a0bc3
refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string&

* fix m_BehaviorID initialization

* Fix BlockDefinition member naming

* remove redundant reset()s

* Replace UB forward template declarations with header include

* remove unneeded comment

* remove non-const ref getters

* simplify default behavior id initialization

* Fix invalidated use of Getter to set a value

* Update AddStripMessage.cpp - change push_back to emplace_back

* fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit)

* deref

* VERY experimental testing of forward declaration of templates - probably will revert

* Revert changes (as expected)

* Update BlockDefinition.h - remove extraneous semicolons

* Update BlockDefinition.h - remove linebreak

* Update Amf3.h member naming scheme

* fix duplicated code

* const iterators

* const pointers

* reviving this branch

* update read switch cases
2024-11-18 20:45:24 -06:00

10 lines
318 B
C++

#include "BlockDefinition.h"
BlockDefinition BlockDefinition::blockDefinitionDefault{};
BlockDefinition::BlockDefinition(const std::string_view defaultValue, const float minimumValue, const float maximumValue)
: m_DefaultValue{ defaultValue }
, m_MinimumValue{ minimumValue }
, m_MaximumValue{ maximumValue } {
}