mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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0c1ee0513d
* Changed how the TryParse function works (and also did some general cleanup along the way) * Update noexcept attributes (verified these are correct) * Add fp overload for MacOS functionality * resolving some feedback * Split out unrelated changes to CleanupRoundup branch * Update in response to feedback * the consequences of emo's member variable renaming request * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. * Fully revert renaming attempt * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. Fully revert renaming attempt * Created ClientVersion.h and moved the client version defaults to it * Fix partial parsing and MacOS floating point errors * attempting fix to MacOS compiler error * syntax pass (should be the last commit unless the CI fails) * ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI * Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it! * typo and I am OCD. please let this be the last * hash is usally but not always noexcept, so the specifier should go * Address MOST of the feedback * address the claim codes issue
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
#include "FvBrickPuzzleServer.h"
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#include "GeneralUtils.h"
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#include "dZoneManager.h"
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#include "Spawner.h"
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#include "QuickBuildComponent.h"
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void FvBrickPuzzleServer::OnStartup(Entity* self) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
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if (!pipeNum) return;
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if (pipeNum != 1) {
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self->AddTimer("reset", 30);
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}
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}
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void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
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if (!pipeNum) return;
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const auto pipeGroup = myGroup.substr(0, 10);
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const auto nextPipeNum = pipeNum.value() + 1;
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const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
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if (!samePipeSpawners.empty()) {
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samePipeSpawners[0]->SoftReset();
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samePipeSpawners[0]->Deactivate();
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}
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if (killer && killer->IsPlayer()) {
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const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
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const auto nextPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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if (!nextPipeSpawners.empty()) {
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nextPipeSpawners[0]->Activate();
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}
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} else {
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const auto nextPipe = pipeGroup + "1";
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const auto firstPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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if (!firstPipeSpawners.empty()) {
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firstPipeSpawners[0]->Activate();
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}
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}
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}
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void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "reset") {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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}
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