mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
0545adfac3
Have fun!
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#include "NsQbImaginationStatue.h"
|
|
#include "EntityManager.h"
|
|
#include "Loot.h"
|
|
#include "GameMessages.h"
|
|
#include "ScriptedActivityComponent.h"
|
|
#include "RebuildComponent.h"
|
|
|
|
void NsQbImaginationStatue::OnStartup(Entity* self)
|
|
{
|
|
|
|
}
|
|
|
|
void NsQbImaginationStatue::OnRebuildComplete(Entity* self, Entity* target)
|
|
{
|
|
if (target == nullptr) return;
|
|
|
|
self->SetVar(u"Player", target->GetObjectID());
|
|
|
|
SpawnLoot(self);
|
|
|
|
self->AddTimer("SpawnDelay", 1.5f);
|
|
|
|
self->AddTimer("StopSpawner", 10.0f);
|
|
}
|
|
|
|
void NsQbImaginationStatue::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
if (timerName == "SpawnDelay")
|
|
{
|
|
SpawnLoot(self);
|
|
|
|
self->AddTimer("SpawnDelay", 1.5f);
|
|
}
|
|
else if (timerName == "StopSpawner")
|
|
{
|
|
self->CancelAllTimers();
|
|
}
|
|
}
|
|
|
|
void NsQbImaginationStatue::SpawnLoot(Entity* self)
|
|
{
|
|
const auto playerId = self->GetVar<LWOOBJID>(u"Player");
|
|
|
|
auto* player = EntityManager::Instance()->GetEntity(playerId);
|
|
|
|
if (player == nullptr) return;
|
|
|
|
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
|
|
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
|
|
}
|