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* Add utilities for formats * Normalize model positions when placing in the world Have tested that placing a small and very large model both place and are located at the correct position. * add migration * Update Logger.cpp * add some notes and remove some logs * change arguments and add eof check Revert "fix: buff station cycling and dying too soon" This reverts commit 1c6cb2921e10eb2000ac40007d0c2636ba2ac151. fix: buff station cycling and dying too soon Tested that the buff station now only cycles after it has been built and has been alive for 25 seconds.
112 lines
7.4 KiB
C++
112 lines
7.4 KiB
C++
#ifndef TESTSQLDATABASE_H
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#define TESTSQLDATABASE_H
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#include "GameDatabase.h"
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class TestSQLDatabase : public GameDatabase {
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void Connect() override;
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void Destroy(std::string source = "") override;
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void Commit() override;
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bool GetAutoCommit() override;
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void SetAutoCommit(bool value) override;
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void ExecuteCustomQuery(const std::string_view query) override;
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// Overloaded queries
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std::optional<IServers::MasterInfo> GetMasterInfo() override;
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std::vector<std::string> GetApprovedCharacterNames() override;
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std::vector<FriendData> GetFriendsList(uint32_t charID) override;
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std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
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void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
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void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
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void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
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void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
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void DeleteUgcModelData(const LWOOBJID& modelId) override;
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void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
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std::vector<IUgc::Model> GetAllUgcModels() override;
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void CreateMigrationHistoryTable() override;
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bool IsMigrationRun(const std::string_view str) override;
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void InsertMigration(const std::string_view str) override;
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std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
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std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
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std::string GetCharacterXml(const uint32_t accountId) override;
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void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
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std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
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void InsertNewCharacter(const ICharInfo::Info info) override;
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void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
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std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
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void DeleteCharacter(const uint32_t characterId) override;
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void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
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void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
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void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
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void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
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std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
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std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
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void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
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void UpdatePropertyDetails(const IProperty::Info& info) override;
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void UpdateLastSave(const IProperty::Info& info) override;
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void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
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std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
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void RemoveUnreferencedUgcModels() override;
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void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
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void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
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void RemoveModel(const LWOOBJID& modelId) override;
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void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
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void InsertNewBugReport(const IBugReports::Info& info) override;
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void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
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void InsertNewMail(const MailInfo& mail) override;
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void InsertNewUgcModel(
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std::stringstream& sd0Data,
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const uint32_t blueprintId,
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const uint32_t accountId,
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const uint32_t characterId) override;
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std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
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std::optional<MailInfo> GetMail(const uint64_t mailId) override;
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uint32_t GetUnreadMailCount(const uint32_t characterId) override;
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void MarkMailRead(const uint64_t mailId) override;
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void DeleteMail(const uint64_t mailId) override;
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void ClaimMailItem(const uint64_t mailId) override;
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void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
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void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
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void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
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void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
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void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
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void SetMasterInfo(const IServers::MasterInfo& info) override;
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std::optional<uint32_t> GetCurrentPersistentId() override;
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void InsertDefaultPersistentId() override;
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void UpdatePersistentId(const uint32_t id) override;
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std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
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std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
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std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
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void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
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void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
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std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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void AddBehavior(const IBehaviors::Info& info) override;
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std::string GetBehavior(const int32_t behaviorId) override;
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void RemoveBehavior(const int32_t behaviorId) override;
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void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
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std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
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std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override { return {}; };
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std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
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std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
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std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
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void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
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void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
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std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override { return {}; };
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void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {};
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void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override {};
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
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void DeleteUgcBuild(const LWOOBJID bigId) override {};
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uint32_t GetAccountCount() override { return 0; };
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bool IsNameInUse(const std::string_view name) override { return false; };
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IPropertyContents::Model GetModel(const LWOOBJID modelID) override { return {}; }
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};
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#endif //!TESTSQLDATABASE_H
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