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https://github.com/DarkflameUniverse/DarkflameServer.git
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7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
165 lines
7.8 KiB
C++
165 lines
7.8 KiB
C++
#include "CDItemComponentTable.h"
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#include "GeneralUtils.h"
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CDItemComponent CDItemComponentTable::Default = {};
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void CDItemComponentTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemComponent");
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while (!tableData.eof()) {
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CDItemComponent entry;
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entry.id = tableData.getIntField("id", -1);
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entry.equipLocation = tableData.getStringField("equipLocation", "");
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entry.baseValue = tableData.getIntField("baseValue", -1);
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entry.isKitPiece = tableData.getIntField("isKitPiece", -1) == 1 ? true : false;
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entry.rarity = tableData.getIntField("rarity", 0);
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entry.itemType = tableData.getIntField("itemType", -1);
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entry.itemInfo = tableData.getInt64Field("itemInfo", -1);
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entry.inLootTable = tableData.getIntField("inLootTable", -1) == 1 ? true : false;
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entry.inVendor = tableData.getIntField("inVendor", -1) == 1 ? true : false;
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entry.isUnique = tableData.getIntField("isUnique", -1) == 1 ? true : false;
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entry.isBOP = tableData.getIntField("isBOP", -1) == 1 ? true : false;
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entry.isBOE = tableData.getIntField("isBOE", -1) == 1 ? true : false;
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entry.reqFlagID = tableData.getIntField("reqFlagID", -1);
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entry.reqSpecialtyID = tableData.getIntField("reqSpecialtyID", -1);
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entry.reqSpecRank = tableData.getIntField("reqSpecRank", -1);
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entry.reqAchievementID = tableData.getIntField("reqAchievementID", -1);
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entry.stackSize = tableData.getIntField("stackSize", -1);
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entry.color1 = tableData.getIntField("color1", -1);
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entry.decal = tableData.getIntField("decal", -1);
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entry.offsetGroupID = tableData.getIntField("offsetGroupID", -1);
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entry.buildTypes = tableData.getIntField("buildTypes", -1);
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entry.reqPrecondition = tableData.getStringField("reqPrecondition", "");
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entry.animationFlag = tableData.getIntField("animationFlag", 0);
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entry.equipEffects = tableData.getIntField("equipEffects", -1);
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entry.readyForQA = tableData.getIntField("readyForQA", -1) == 1 ? true : false;
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entry.itemRating = tableData.getIntField("itemRating", -1);
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entry.isTwoHanded = tableData.getIntField("isTwoHanded", -1) == 1 ? true : false;
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entry.minNumRequired = tableData.getIntField("minNumRequired", -1);
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entry.delResIndex = tableData.getIntField("delResIndex", -1);
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entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
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entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
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entry.subItems = tableData.getStringField("subItems", "");
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UNUSED_COLUMN(entry.audioEventUse = tableData.getStringField("audioEventUse", ""));
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entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
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entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
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entry.commendationCost = tableData.getIntField("commendationCost", -1);
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UNUSED_COLUMN(entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", ""));
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entry.currencyCosts = tableData.getStringField("currencyCosts", "");
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UNUSED_COLUMN(entry.ingredientInfo = tableData.getStringField("ingredientInfo", ""));
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entry.locStatus = tableData.getIntField("locStatus", -1);
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entry.forgeType = tableData.getIntField("forgeType", -1);
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entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
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this->entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
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const auto& it = this->entries.find(skillID);
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if (it != this->entries.end()) {
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return it->second;
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}
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM ItemComponent WHERE id = ?;");
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query.bind(1, static_cast<int32_t>(skillID));
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auto tableData = query.execQuery();
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if (tableData.eof()) {
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entries.insert(std::make_pair(skillID, Default));
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return Default;
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}
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while (!tableData.eof()) {
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CDItemComponent entry;
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entry.id = tableData.getIntField("id", -1);
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entry.equipLocation = tableData.getStringField("equipLocation", "");
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entry.baseValue = tableData.getIntField("baseValue", -1);
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entry.isKitPiece = tableData.getIntField("isKitPiece", -1) == 1 ? true : false;
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entry.rarity = tableData.getIntField("rarity", 0);
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entry.itemType = tableData.getIntField("itemType", -1);
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entry.itemInfo = tableData.getInt64Field("itemInfo", -1);
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entry.inLootTable = tableData.getIntField("inLootTable", -1) == 1 ? true : false;
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entry.inVendor = tableData.getIntField("inVendor", -1) == 1 ? true : false;
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entry.isUnique = tableData.getIntField("isUnique", -1) == 1 ? true : false;
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entry.isBOP = tableData.getIntField("isBOP", -1) == 1 ? true : false;
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entry.isBOE = tableData.getIntField("isBOE", -1) == 1 ? true : false;
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entry.reqFlagID = tableData.getIntField("reqFlagID", -1);
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entry.reqSpecialtyID = tableData.getIntField("reqSpecialtyID", -1);
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entry.reqSpecRank = tableData.getIntField("reqSpecRank", -1);
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entry.reqAchievementID = tableData.getIntField("reqAchievementID", -1);
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entry.stackSize = tableData.getIntField("stackSize", -1);
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entry.color1 = tableData.getIntField("color1", -1);
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entry.decal = tableData.getIntField("decal", -1);
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entry.offsetGroupID = tableData.getIntField("offsetGroupID", -1);
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entry.buildTypes = tableData.getIntField("buildTypes", -1);
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entry.reqPrecondition = tableData.getStringField("reqPrecondition", "");
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entry.animationFlag = tableData.getIntField("animationFlag", 0);
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entry.equipEffects = tableData.getIntField("equipEffects", -1);
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entry.readyForQA = tableData.getIntField("readyForQA", -1) == 1 ? true : false;
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entry.itemRating = tableData.getIntField("itemRating", -1);
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entry.isTwoHanded = tableData.getIntField("isTwoHanded", -1) == 1 ? true : false;
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entry.minNumRequired = tableData.getIntField("minNumRequired", -1);
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entry.delResIndex = tableData.getIntField("delResIndex", -1);
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entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
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entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
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entry.subItems = tableData.getStringField("subItems", "");
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UNUSED(entry.audioEventUse = tableData.getStringField("audioEventUse", ""));
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entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
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entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
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entry.commendationCost = tableData.getIntField("commendationCost", -1);
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UNUSED(entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", ""));
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entry.currencyCosts = tableData.getStringField("currencyCosts", "");
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UNUSED(entry.ingredientInfo = tableData.getStringField("ingredientInfo", ""));
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entry.locStatus = tableData.getIntField("locStatus", -1);
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entry.forgeType = tableData.getIntField("forgeType", -1);
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entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
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this->entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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const auto& it2 = this->entries.find(skillID);
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if (it2 != this->entries.end()) {
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return it2->second;
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}
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return Default;
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}
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std::map<LOT, uint32_t> CDItemComponentTable::ParseCraftingCurrencies(const CDItemComponent& itemComponent) {
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std::map<LOT, uint32_t> currencies = {};
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if (!itemComponent.currencyCosts.empty()) {
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auto currencySplit = GeneralUtils::SplitString(itemComponent.currencyCosts, ',');
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for (const auto& currencyAmount : currencySplit) {
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auto amountSplit = GeneralUtils::SplitString(currencyAmount, ':');
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// Checking for 2 here, not sure what to do when there's more stuff than expected
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if (amountSplit.size() == 2) {
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currencies.insert({
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std::stoull(amountSplit[0]),
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std::stoi(amountSplit[1])
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});
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}
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}
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}
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return currencies;
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}
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