Files
DarkflameServer/tests
Aaron Kimbrell 51cd1ddfba fix(ugc): moving glitter is updated every frame
The client updates an object's scene graph each frame only when its root
NiNode has the selective update bit (0x02; LWOBaseRenderComponent::Run
0x00d5d770 via NiAVObject::GetSelectiveUpdate 0x00413050). Our roots had
0x110, so a glitter model was updated once when it loaded and its texture
controllers never moved. A model with moving glitter now has 0x102 on its
root and the glitter group's nodes and 0x1A on the glitter shapes, as the
client's own AG ocean; still glitter and everything else keep the flags
they had.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:22 -05:00
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