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36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#include "AgSpaceStuff.h"
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#include "GeneralUtils.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "Game.h"
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void AgSpaceStuff::OnStartup(Entity* self) {
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self->AddTimer("FloaterScale", 5.0f);
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EntityInfo info{};
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info.pos = { -418, 585, -30 };
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info.lot = 33;
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info.spawnerID = self->GetObjectID();
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auto* ref = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(ref);
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}
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void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "FloaterScale") {
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int scaleType = GeneralUtils::GenerateRandomNumber<int>(1, 5);
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GameMessages::SendPlayAnimation(self, u"scale_0" + GeneralUtils::to_u16string(scaleType));
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self->AddTimer("FloaterPath", 0.4);
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}
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else if (timerName == "FloaterPath") {
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int pathType = GeneralUtils::GenerateRandomNumber<int>(1, 4);
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int randTime = GeneralUtils::GenerateRandomNumber<int>(20, 25);
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GameMessages::SendPlayAnimation(self, u"path_0" + (GeneralUtils::to_u16string(pathType)));
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self->AddTimer("FloaterScale", randTime);
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}
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}
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