mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 06:53:35 +00:00
5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
26 lines
738 B
C++
26 lines
738 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDLootTable {
|
|
unsigned int itemid; //!< The LOT of the item
|
|
unsigned int LootTableIndex; //!< The Loot Table Index
|
|
unsigned int id; //!< The ID
|
|
bool MissionDrop; //!< Whether or not this loot table is a mission drop
|
|
unsigned int sortPriority; //!< The sorting priority
|
|
};
|
|
|
|
class CDLootTableTable : public CDTable<CDLootTableTable> {
|
|
private:
|
|
std::vector<CDLootTable> entries;
|
|
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
|
|
|
|
const std::vector<CDLootTable>& GetEntries() const;
|
|
};
|
|
|