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7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
55 lines
2.6 KiB
C++
55 lines
2.6 KiB
C++
#include "MySQLDatabase.h"
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std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
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auto result = ExecuteSelect("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;", propertyId);
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std::vector<IPropertyContents::Model> toReturn;
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toReturn.reserve(result->rowsCount());
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while (result->next()) {
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IPropertyContents::Model model;
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model.id = result->getUInt64("id");
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model.lot = static_cast<LOT>(result->getUInt("lot"));
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model.position.x = result->getFloat("x");
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model.position.y = result->getFloat("y");
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model.position.z = result->getFloat("z");
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model.rotation.w = result->getFloat("rw");
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model.rotation.x = result->getFloat("rx");
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model.rotation.y = result->getFloat("ry");
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model.rotation.z = result->getFloat("rz");
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model.ugcId = result->getUInt64("ugc_id");
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toReturn.push_back(std::move(model));
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}
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return toReturn;
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}
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void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) {
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try {
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ExecuteInsert(
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"INSERT INTO properties_contents"
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"(id, property_id, ugc_id, lot, x, y, z, rx, ry, rz, rw, model_name, model_description, behavior_1, behavior_2, behavior_3, behavior_4, behavior_5)"
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"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
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// 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17 18
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model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
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model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
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name, "", // Model description. TODO implement this.
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0, // behavior 1. TODO implement this.
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0, // behavior 2. TODO implement this.
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0, // behavior 3. TODO implement this.
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0, // behavior 4. TODO implement this.
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0 // behavior 5. TODO implement this.
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);
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} catch (sql::SQLException& e) {
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LOG("Error inserting new property model: %s", e.what());
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}
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}
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void MySQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
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ExecuteUpdate(
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"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;",
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position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId);
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}
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void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
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ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
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}
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