DarkflameServer/dGame/dBehaviors/StartBehavior.h
2021-12-05 18:54:36 +01:00

23 lines
470 B
C++

#pragma once
#include "Behavior.h"
class StartBehavior final : public Behavior
{
public:
Behavior* m_action;
/*
* Inherited
*/
explicit StartBehavior(const uint32_t behaviorID) : Behavior(behaviorID)
{
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};