mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
978 lines
34 KiB
C++
978 lines
34 KiB
C++
#include "ChatPacketHandler.h"
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#include "PlayerContainer.h"
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#include "Database.h"
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#include <vector>
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#include "PacketUtils.h"
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#include "dMessageIdentifiers.h"
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#include "Game.h"
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#include "dServer.h"
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#include "GeneralUtils.h"
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#include "dLogger.h"
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#include "AddFriendResponseCode.h"
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#include "AddFriendResponseType.h"
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#include "RakString.h"
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#include "dConfig.h"
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extern PlayerContainer playerContainer;
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void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Get from the packet which player we want to do something with:
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CINSTREAM;
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LWOOBJID playerID = 0;
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inStream.Read(playerID);
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inStream.Read(playerID);
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auto player = playerContainer.GetPlayerData(playerID);
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if (!player) return;
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//Get our friends list from the Db. Using a derived table since the friend of a player can be in either column.
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std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt(
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"SELECT fr.requested_player, best_friend, ci.name FROM "
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"(SELECT CASE "
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"WHEN player_id = ? THEN friend_id "
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"WHEN friend_id = ? THEN player_id "
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"END AS requested_player, best_friend FROM friends) AS fr "
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"JOIN charinfo AS ci ON ci.id = fr.requested_player "
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"WHERE fr.requested_player IS NOT NULL;"));
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stmt->setUInt(1, static_cast<uint32_t>(playerID));
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stmt->setUInt(2, static_cast<uint32_t>(playerID));
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std::vector<FriendData> friends;
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std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
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while (res->next()) {
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = res->getUInt(1);
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GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
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GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
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fd.isBestFriend = res->getInt(2) == 3; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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if (fd.isBestFriend) player->countOfBestFriends += 1;
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fd.friendName = res->getString(3);
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//Now check if they're online:
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auto fr = playerContainer.GetPlayerData(fd.friendID);
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if (fr) {
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fd.isOnline = true;
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fd.zoneID = fr->zoneID;
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//Since this friend is online, we need to update them on the fact that we've just logged in:
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SendFriendUpdate(fr, player, 1, fd.isBestFriend);
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} else {
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fd.isOnline = false;
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fd.zoneID = LWOZONEID();
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}
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friends.push_back(fd);
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}
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//Now, we need to send the friendlist to the server they came from:
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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bitStream.Write(playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write((uint16_t)friends.size());
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for (auto& data : friends) {
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data.Serialize(bitStream);
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}
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player->friends = friends;
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SystemAddress sysAddr = player->sysAddr;
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SEND_PACKET;
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}
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void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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auto maxNumberOfBestFriendsAsString = Game::config->GetValue("max_number_of_best_friends");
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// If this config option doesn't exist, default to 5 which is what live used.
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auto maxNumberOfBestFriends = maxNumberOfBestFriendsAsString != "" ? std::stoi(maxNumberOfBestFriendsAsString) : 5U;
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CINSTREAM;
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LWOOBJID requestorPlayerID;
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inStream.Read(requestorPlayerID);
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inStream.Read(requestorPlayerID);
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uint32_t spacing{};
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inStream.Read(spacing);
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std::string playerName = "";
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uint16_t character;
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bool noMoreLettersInName = false;
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for (uint32_t j = 0; j < 33; j++) {
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inStream.Read(character);
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if (character == '\0') noMoreLettersInName = true;
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if (!noMoreLettersInName) playerName.push_back(static_cast<char>(character));
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}
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char isBestFriendRequest{};
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inStream.Read(isBestFriendRequest);
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auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
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std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
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// Check if player is online first
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if (isBestFriendRequest && !requestee) {
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for (auto friendDataCandidate : requestor->friends) {
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if (friendDataCandidate.friendName == playerName) {
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requestee.reset(new PlayerData());
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// Setup the needed info since you can add a best friend offline.
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requestee->playerID = friendDataCandidate.friendID;
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requestee->playerName = friendDataCandidate.friendName;
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requestee->zoneID = LWOZONEID();
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FriendData requesteeFriendData{};
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requesteeFriendData.friendID = requestor->playerID;
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requesteeFriendData.friendName = requestor->playerName;
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requesteeFriendData.isFTP = false;
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requesteeFriendData.isOnline = false;
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requesteeFriendData.zoneID = requestor->zoneID;
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requestee->friends.push_back(requesteeFriendData);
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requestee->sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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break;
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}
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}
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}
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// If at this point we dont have a target, then they arent online and we cant send the request.
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// Send the response code that corresponds to what the error is.
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if (!requestee) {
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std::unique_ptr<sql::PreparedStatement> nameQuery(Database::CreatePreppedStmt("SELECT name from charinfo where name = ?;"));
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nameQuery->setString(1, playerName);
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std::unique_ptr<sql::ResultSet> result(nameQuery->executeQuery());
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requestee.reset(new PlayerData());
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requestee->playerName = playerName;
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SendFriendResponse(requestor, requestee.get(), result->next() ? AddFriendResponseType::NOTONLINE : AddFriendResponseType::INVALIDCHARACTER);
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return;
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}
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if (isBestFriendRequest) {
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std::unique_ptr<sql::PreparedStatement> friendUpdate(Database::CreatePreppedStmt("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
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friendUpdate->setUInt(1, static_cast<uint32_t>(requestorPlayerID));
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friendUpdate->setUInt(2, static_cast<uint32_t>(requestee->playerID));
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friendUpdate->setUInt(3, static_cast<uint32_t>(requestee->playerID));
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friendUpdate->setUInt(4, static_cast<uint32_t>(requestorPlayerID));
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std::unique_ptr<sql::ResultSet> result(friendUpdate->executeQuery());
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LWOOBJID queryPlayerID = LWOOBJID_EMPTY;
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LWOOBJID queryFriendID = LWOOBJID_EMPTY;
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uint8_t oldBestFriendStatus{};
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uint8_t bestFriendStatus{};
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if (result->next()) {
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// Get the IDs
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queryPlayerID = result->getInt(1);
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queryFriendID = result->getInt(2);
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oldBestFriendStatus = result->getInt(3);
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bestFriendStatus = oldBestFriendStatus;
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// Set the bits
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GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
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GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
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GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
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GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
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// Since this player can either be the friend of someone else or be friends with someone else
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// their column in the database determines what bit gets set. When the value hits 3, they
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// are now best friends with the other player.
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if (queryPlayerID == requestorPlayerID) {
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bestFriendStatus |= 1ULL << 0;
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} else {
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bestFriendStatus |= 1ULL << 1;
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}
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}
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// Only do updates if there was a change in the bff status.
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if (oldBestFriendStatus != bestFriendStatus) {
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if (requestee->countOfBestFriends >= maxNumberOfBestFriends || requestor->countOfBestFriends >= maxNumberOfBestFriends) {
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if (requestee->countOfBestFriends >= maxNumberOfBestFriends) {
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SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::THEIRFRIENDLISTFULL, false);
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}
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if (requestor->countOfBestFriends >= maxNumberOfBestFriends) {
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SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::YOURFRIENDSLISTFULL, false);
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}
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} else {
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// Then update the database with this new info.
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std::unique_ptr<sql::PreparedStatement> updateQuery(Database::CreatePreppedStmt("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
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updateQuery->setUInt(1, bestFriendStatus);
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updateQuery->setUInt(2, static_cast<uint32_t>(requestorPlayerID));
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updateQuery->setUInt(3, static_cast<uint32_t>(requestee->playerID));
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updateQuery->setUInt(4, static_cast<uint32_t>(requestee->playerID));
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updateQuery->setUInt(5, static_cast<uint32_t>(requestorPlayerID));
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updateQuery->executeUpdate();
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// Sent the best friend update here if the value is 3
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if (bestFriendStatus == 3U) {
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requestee->countOfBestFriends += 1;
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requestor->countOfBestFriends += 1;
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if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, AddFriendResponseType::ACCEPTED, false, true);
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::ACCEPTED, false, true);
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for (auto& friendData : requestor->friends) {
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if (friendData.friendID == requestee->playerID) {
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friendData.isBestFriend = true;
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}
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}
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for (auto& friendData : requestee->friends) {
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if (friendData.friendID == requestor->playerID) {
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friendData.isBestFriend = true;
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}
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}
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}
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}
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} else {
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::WAITINGAPPROVAL, true, true);
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}
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} else {
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// Do not send this if we are requesting to be a best friend.
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SendFriendRequest(requestee.get(), requestor);
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}
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// If the player is actually a player and not a ghost one defined above, release it from being deleted.
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if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) requestee.release();
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}
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void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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CINSTREAM;
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LWOOBJID playerID;
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inStream.Read(playerID);
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inStream.Read(playerID);
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AddFriendResponseCode clientResponseCode = static_cast<AddFriendResponseCode>(packet->data[0x14]);
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std::string friendName = PacketUtils::ReadString(0x15, packet, true);
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//Now to try and find both of these:
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auto requestor = playerContainer.GetPlayerData(playerID);
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auto requestee = playerContainer.GetPlayerData(friendName);
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if (!requestor || !requestee) return;
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AddFriendResponseType serverResponseCode{};
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uint8_t isAlreadyBestFriends = 0U;
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// We need to convert this response code to one we can actually send back to the client.
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switch (clientResponseCode) {
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case AddFriendResponseCode::ACCEPTED:
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serverResponseCode = AddFriendResponseType::ACCEPTED;
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break;
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case AddFriendResponseCode::BUSY:
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serverResponseCode = AddFriendResponseType::BUSY;
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break;
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case AddFriendResponseCode::CANCELLED:
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serverResponseCode = AddFriendResponseType::CANCELLED;
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break;
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case AddFriendResponseCode::REJECTED:
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serverResponseCode = AddFriendResponseType::DECLINED;
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break;
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}
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// Now that we have handled the base cases, we need to check the other cases.
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if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
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for (auto friendData : requestor->friends) {
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if (friendData.friendID == requestee->playerID) {
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serverResponseCode = AddFriendResponseType::ALREADYFRIEND;
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if (friendData.isBestFriend) {
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isAlreadyBestFriends = 1U;
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}
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}
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}
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}
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// This message is NOT sent for best friends and is handled differently for those requests.
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if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
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// Add the each player to the others friend list.
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FriendData requestorData;
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requestorData.zoneID = requestor->zoneID;
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requestorData.friendID = requestor->playerID;
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requestorData.friendName = requestor->playerName;
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requestorData.isBestFriend = false;
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requestorData.isFTP = false;
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requestorData.isOnline = true;
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requestee->friends.push_back(requestorData);
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FriendData requesteeData;
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requesteeData.zoneID = requestee->zoneID;
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requesteeData.friendID = requestee->playerID;
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requesteeData.friendName = requestee->playerName;
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requesteeData.isBestFriend = false;
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requesteeData.isFTP = false;
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requesteeData.isOnline = true;
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requestor->friends.push_back(requesteeData);
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std::unique_ptr<sql::PreparedStatement> statement(Database::CreatePreppedStmt("INSERT IGNORE INTO `friends` (`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?);"));
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statement->setUInt(1, static_cast<uint32_t>(requestor->playerID));
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statement->setUInt(2, static_cast<uint32_t>(requestee->playerID));
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statement->setInt(3, 0);
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statement->execute();
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}
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if (serverResponseCode != AddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
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if (serverResponseCode != AddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
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}
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void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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CINSTREAM;
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LWOOBJID playerID;
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inStream.Read(playerID);
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inStream.Read(playerID);
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std::string friendName = PacketUtils::ReadString(0x14, packet, true);
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//we'll have to query the db here to find the user, since you can delete them while they're offline.
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//First, we need to find their ID:
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std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE name=? LIMIT 1;"));
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stmt->setString(1, friendName.c_str());
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LWOOBJID friendID = 0;
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std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
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while (res->next()) {
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friendID = res->getUInt(1);
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}
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// Convert friendID to LWOOBJID
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GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
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GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
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std::unique_ptr<sql::PreparedStatement> deletestmt(Database::CreatePreppedStmt("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
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deletestmt->setUInt(1, static_cast<uint32_t>(playerID));
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deletestmt->setUInt(2, static_cast<uint32_t>(friendID));
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deletestmt->setUInt(3, static_cast<uint32_t>(friendID));
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deletestmt->setUInt(4, static_cast<uint32_t>(playerID));
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deletestmt->execute();
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//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
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auto goonA = playerContainer.GetPlayerData(playerID);
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if (goonA) {
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// Remove the friend from our list of friends
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for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
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if ((*friendData).friendID == friendID) {
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if ((*friendData).isBestFriend) --goonA->countOfBestFriends;
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goonA->friends.erase(friendData);
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break;
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}
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}
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SendRemoveFriend(goonA, friendName, true);
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}
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auto goonB = playerContainer.GetPlayerData(friendID);
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if (!goonB) return;
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// Do it again for other person
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for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
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if ((*friendData).friendID == playerID) {
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if ((*friendData).isBestFriend) --goonB->countOfBestFriends;
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goonB->friends.erase(friendData);
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break;
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}
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}
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std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
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SendRemoveFriend(goonB, goonAName, true);
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}
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void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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inStream.Read(playerID);
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auto* sender = playerContainer.GetPlayerData(playerID);
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if (sender == nullptr) return;
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if (playerContainer.GetIsMuted(sender)) return;
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const auto senderName = std::string(sender->playerName.c_str());
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inStream.SetReadOffset(0x14 * 8);
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uint8_t channel = 0;
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inStream.Read(channel);
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std::string message = PacketUtils::ReadString(0x66, packet, true);
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Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
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if (channel != 8) return;
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auto* team = playerContainer.GetTeam(playerID);
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if (team == nullptr) return;
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for (const auto memberId : team->memberIDs) {
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auto* otherMember = playerContainer.GetPlayerData(memberId);
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if (otherMember == nullptr) return;
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const auto otherName = std::string(otherMember->playerName.c_str());
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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bitStream.Write(otherMember->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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bitStream.Write(otherMember->playerID);
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bitStream.Write<uint8_t>(8);
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bitStream.Write<unsigned int>(69);
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PacketUtils::WritePacketWString(senderName, 33, &bitStream);
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bitStream.Write(sender->playerID);
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bitStream.Write<uint16_t>(0);
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bitStream.Write<uint8_t>(0); //not mythran nametag
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PacketUtils::WritePacketWString(otherName, 33, &bitStream);
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bitStream.Write<uint8_t>(0); //not mythran for receiver
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bitStream.Write<uint8_t>(0); //teams?
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PacketUtils::WritePacketWString(message, 512, &bitStream);
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SystemAddress sysAddr = otherMember->sysAddr;
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SEND_PACKET;
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}
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}
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void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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LWOOBJID senderID = PacketUtils::ReadPacketS64(0x08, packet);
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std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
|
|
std::string message = PacketUtils::ReadString(0xAA, packet, true);
|
|
|
|
//Get the bois:
|
|
auto goonA = playerContainer.GetPlayerData(senderID);
|
|
auto goonB = playerContainer.GetPlayerData(receiverName);
|
|
if (!goonA || !goonB) return;
|
|
|
|
if (playerContainer.GetIsMuted(goonA)) return;
|
|
|
|
std::string goonAName = goonA->playerName.c_str();
|
|
std::string goonBName = goonB->playerName.c_str();
|
|
|
|
//To the sender:
|
|
{
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(goonA->playerID);
|
|
|
|
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint8_t>(7);
|
|
bitStream.Write<unsigned int>(69);
|
|
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint16_t>(0);
|
|
bitStream.Write<uint8_t>(0); //not mythran nametag
|
|
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
|
|
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
|
bitStream.Write<uint8_t>(0); //success
|
|
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
|
|
|
SystemAddress sysAddr = goonA->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
//To the receiver:
|
|
{
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(goonB->playerID);
|
|
|
|
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint8_t>(7);
|
|
bitStream.Write<unsigned int>(69);
|
|
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint16_t>(0);
|
|
bitStream.Write<uint8_t>(0); //not mythran nametag
|
|
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
|
|
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
|
bitStream.Write<uint8_t>(3); //new whisper
|
|
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
|
|
|
SystemAddress sysAddr = goonB->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
auto* player = playerContainer.GetPlayerData(playerID);
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team == nullptr) {
|
|
team = playerContainer.CreateTeam(playerID);
|
|
}
|
|
|
|
auto* other = playerContainer.GetPlayerData(invitedPlayer);
|
|
|
|
if (other == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (playerContainer.GetTeam(other->playerID) != nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (team->memberIDs.size() > 3) {
|
|
// no more teams greater than 4
|
|
|
|
Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team");
|
|
return;
|
|
}
|
|
|
|
SendTeamInvite(other, player);
|
|
|
|
Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
char declined = 0;
|
|
inStream.Read(declined);
|
|
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
|
inStream.Read(leaderID);
|
|
|
|
Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
|
|
|
|
if (declined) {
|
|
return;
|
|
}
|
|
|
|
auto* team = playerContainer.GetTeam(leaderID);
|
|
|
|
if (team == nullptr) {
|
|
Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)", leaderID);
|
|
|
|
team = playerContainer.GetTeam(playerID);
|
|
}
|
|
|
|
if (team == nullptr) {
|
|
Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)", playerID);
|
|
return;
|
|
}
|
|
|
|
playerContainer.AddMember(team, playerID);
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
Game::logger->Log("ChatPacketHandler", "(%llu) leaving team", playerID);
|
|
|
|
if (team != nullptr) {
|
|
playerContainer.RemoveMember(team, playerID, false, false, true);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
|
|
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
|
|
|
|
auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
|
|
|
|
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
|
|
|
if (kicked != nullptr) {
|
|
kickedId = kicked->playerID;
|
|
} else {
|
|
kickedId = playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
|
|
}
|
|
|
|
if (kickedId == LWOOBJID_EMPTY) return;
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID || team->leaderID == kickedId) return;
|
|
|
|
playerContainer.RemoveMember(team, kickedId, false, true, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
|
|
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
|
|
|
|
auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
|
|
|
|
if (promoted == nullptr) return;
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID) return;
|
|
|
|
playerContainer.PromoteMember(team, promoted->playerID);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
|
|
char option;
|
|
inStream.Read(option);
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID) return;
|
|
|
|
team->lootFlag = option;
|
|
|
|
playerContainer.TeamStatusUpdate(team);
|
|
|
|
playerContainer.UpdateTeamsOnWorld(team, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
auto* data = playerContainer.GetPlayerData(playerID);
|
|
|
|
if (team != nullptr && data != nullptr) {
|
|
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
|
playerContainer.RemoveMember(team, playerID, false, false, true, true);
|
|
|
|
return;
|
|
}
|
|
|
|
if (team->memberIDs.size() <= 1 && !team->local) {
|
|
playerContainer.DisbandTeam(team);
|
|
|
|
return;
|
|
}
|
|
|
|
if (!team->local) {
|
|
ChatPacketHandler::SendTeamSetLeader(data, team->leaderID);
|
|
} else {
|
|
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
|
|
}
|
|
|
|
playerContainer.TeamStatusUpdate(team);
|
|
|
|
const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
|
|
|
|
for (const auto memberId : team->memberIDs) {
|
|
auto* otherMember = playerContainer.GetPlayerData(memberId);
|
|
|
|
if (memberId == playerID) continue;
|
|
|
|
const auto memberName = playerContainer.GetName(memberId);
|
|
|
|
if (otherMember != nullptr) {
|
|
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
|
|
}
|
|
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
|
|
}
|
|
|
|
playerContainer.UpdateTeamsOnWorld(team, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TEAM_INVITE);
|
|
|
|
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
|
bitStream.Write(sender->playerID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
|
|
|
|
bitStream.Write(bLeaderIsFreeTrial);
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64LeaderZoneID);
|
|
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
|
bitStream.Write(ucLootFlag);
|
|
bitStream.Write(ucNumOfOtherPlayers);
|
|
bitStream.Write(ucResponseCode);
|
|
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
|
|
for (const auto character : wsLeaderName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
|
|
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64LeaderZoneID);
|
|
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
|
bitStream.Write(ucLootFlag);
|
|
bitStream.Write(ucNumOfOtherPlayers);
|
|
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
|
|
for (const auto character : wsLeaderName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
|
|
|
|
bitStream.Write(i64PlayerID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
|
|
|
|
bitStream.Write(bIsFreeTrial);
|
|
bitStream.Write(bLocal);
|
|
bitStream.Write(bNoLootOnDeath);
|
|
bitStream.Write(i64PlayerID);
|
|
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
|
|
for (const auto character : wsPlayerName) {
|
|
bitStream.Write(character);
|
|
}
|
|
bitStream.Write1();
|
|
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
|
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
|
}
|
|
bitStream.Write(zoneID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
|
|
|
|
bitStream.Write(bDisband);
|
|
bitStream.Write(bIsKicked);
|
|
bitStream.Write(bIsLeaving);
|
|
bitStream.Write(bLocal);
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64PlayerID);
|
|
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
|
|
for (const auto character : wsPlayerName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
|
|
|
|
bitStream.Write(i64PlayerID);
|
|
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
|
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
|
}
|
|
bitStream.Write(zoneID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend) {
|
|
/*chat notification is displayed if log in / out and friend is updated in friends list
|
|
[u8] - update type
|
|
Update types
|
|
0 - friend logged out
|
|
1 - friend logged in
|
|
2 - friend changed world / updated
|
|
[wstring] - Name of friend
|
|
[u16] - World ID
|
|
[u16] - World Instance
|
|
[u32] - World Clone
|
|
[bool] - is best friend
|
|
[bool] - is FTP*/
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(friendData->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_UPDATE_FRIEND_NOTIFY);
|
|
bitStream.Write<uint8_t>(notifyType);
|
|
|
|
std::string playerName = playerData->playerName.c_str();
|
|
|
|
PacketUtils::WritePacketWString(playerName, 33, &bitStream);
|
|
|
|
bitStream.Write(playerData->zoneID.GetMapID());
|
|
bitStream.Write(playerData->zoneID.GetInstanceID());
|
|
|
|
if (playerData->zoneID.GetCloneID() == friendData->zoneID.GetCloneID()) {
|
|
bitStream.Write(0);
|
|
} else {
|
|
bitStream.Write(playerData->zoneID.GetCloneID());
|
|
}
|
|
|
|
bitStream.Write<uint8_t>(isBestFriend); //isBFF
|
|
bitStream.Write<uint8_t>(0); //isFTP
|
|
|
|
SystemAddress sysAddr = friendData->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* sender) {
|
|
if (!receiver || !sender) return;
|
|
|
|
//Make sure people aren't requesting people that they're already friends with:
|
|
for (auto fr : receiver->friends) {
|
|
if (fr.friendID == sender->playerID) {
|
|
SendFriendResponse(sender, receiver, AddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
|
|
return; //we have this player as a friend, yeet this function so it doesn't send another request.
|
|
}
|
|
}
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_REQUEST);
|
|
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
|
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
|
if (!receiver || !sender) return;
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
// Portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
|
|
bitStream.Write(responseCode);
|
|
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
|
bitStream.Write<uint8_t>(responseCode != AddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
|
// Then write the player name
|
|
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
|
// Then if this is an acceptance code, write the following extra info.
|
|
if (responseCode == AddFriendResponseType::ACCEPTED) {
|
|
bitStream.Write(sender->playerID);
|
|
bitStream.Write(sender->zoneID);
|
|
bitStream.Write(isBestFriendRequest); //isBFF
|
|
bitStream.Write<uint8_t>(0); //isFTP
|
|
}
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful) {
|
|
if (!receiver) return;
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_REMOVE_FRIEND_RESPONSE);
|
|
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
|
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|